Follow quickmove slot priorities of vanilla
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@ -195,11 +195,11 @@ class ExopackInventoryMenu(val capability: MatteryPlayerCapability) : MatteryMen
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if (slotIndex == craftingResultSlot.index) {
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val item = craftingResultSlot.item
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val leftover = moveItemStackToSlots(item, playerInventorySlots2, simulate = true)
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val leftover = moveItemStackToSlots(item, playerInventorySlots, simulate = true)
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if (leftover.isEmpty) {
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val copy = item.copy()
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moveItemStackToSlots(item, playerInventorySlots2, simulate = false)
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moveItemStackToSlots(item, playerInventorySlots, simulate = false)
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item.count = 0
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craftingResultSlot.onTake(ply, copy)
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return copy
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@ -104,7 +104,6 @@ abstract class MatteryMenu(
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val ply: Player get() = inventory.player
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private val _playerInventorySlots = ArrayList<InventorySlot>()
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private val _playerInventorySlots2 = ArrayList<InventorySlot>()
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private val _playerHotbarSlots = ArrayList<InventorySlot>()
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private val _playerMainSlots = ArrayList<InventorySlot>()
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private val _playerExoSuitSlots = ArrayList<InventorySlot>()
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@ -189,15 +188,10 @@ abstract class MatteryMenu(
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fun stringInput(allowSpectators: Boolean = false, handler: (String) -> Unit) = PlayerInput(BinaryStringCodec, allowSpectators, handler)
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fun intInput(allowSpectators: Boolean = false, handler: (Int) -> Unit) = PlayerInput(VarIntValueCodec, allowSpectators, handler)
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/**
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* inventory + exosuit + hotbar (in this order)
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*/
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val playerInventorySlots: List<InventorySlot> = Collections.unmodifiableList(_playerInventorySlots)
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/**
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* hotbar + inventory + exosuit (in this order)
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*/
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val playerInventorySlots2: List<InventorySlot> = Collections.unmodifiableList(_playerInventorySlots2)
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val playerInventorySlots: List<InventorySlot> = Collections.unmodifiableList(_playerInventorySlots)
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/**
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* hotbar only
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@ -368,12 +362,15 @@ abstract class MatteryMenu(
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mapQuickMoveToInventory(offhandSlot!!)
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addSlot(offhandSlot!!)
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for (i in 9 .. 35) {
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for (i in 0 .. 35) {
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val slot = InventorySlot(inventory, i)
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_playerInventorySlots.add(slot)
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_playerInventorySlots2.add(slot)
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_playerMainSlots.add(slot)
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if (i <= 8)
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_playerHotbarSlots.add(slot)
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else
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_playerCombinedInventorySlots.add(slot)
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mapQuickMove(slot, equipmentSlots)
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@ -388,7 +385,6 @@ abstract class MatteryMenu(
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val slot = InventorySlot(mattery.exopackContainer, i)
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_playerInventorySlots.add(slot)
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_playerInventorySlots2.add(slot)
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_playerExoSuitSlots.add(slot)
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_playerCombinedInventorySlots.add(slot)
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@ -404,18 +400,6 @@ abstract class MatteryMenu(
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exopackPowerLevel.with(mattery.exopackEnergy)
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}
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for (i in 0..8) {
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val slot = InventorySlot(inventory, i)
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_playerInventorySlots2.add(i, slot)
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_playerInventorySlots.add(slot)
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_playerHotbarSlots.add(slot)
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mapQuickMove(slot, equipmentSlots)
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mapQuickMoveToExternal(slot)
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addSlot(slot)
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}
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}
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private var broadcastOnce = false
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