Do not trigger glitch effect when damage received is zero or negative
Fixes #143
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@ -391,7 +391,7 @@ class MatteryPlayerCapability(val ply: Player) : ICapabilityProvider, INBTSerial
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feature.onHurt(event)
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feature.onHurt(event)
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}
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}
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if (!event.isCanceled) {
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if (!event.isCanceled && event.amount > 0f) {
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sendNetwork(GlitchPacket((event.amount * 300).toLong().coerceAtLeast(200L).coerceAtMost(800L)))
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sendNetwork(GlitchPacket((event.amount * 300).toLong().coerceAtLeast(200L).coerceAtMost(800L)))
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}
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}
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}
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}
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