Do not trigger glitch effect when damage received is zero or negative

Fixes #143
This commit is contained in:
DBotThePony 2022-10-24 18:05:53 +07:00
parent 0cc753e035
commit 3e2b524519
Signed by: DBot
GPG Key ID: DCC23B5715498507

View File

@ -391,7 +391,7 @@ class MatteryPlayerCapability(val ply: Player) : ICapabilityProvider, INBTSerial
feature.onHurt(event)
}
if (!event.isCanceled) {
if (!event.isCanceled && event.amount > 0f) {
sendNetwork(GlitchPacket((event.amount * 300).toLong().coerceAtLeast(200L).coerceAtMost(800L)))
}
}