Do not trigger glitch effect when damage received is zero or negative
Fixes #143
This commit is contained in:
parent
0cc753e035
commit
3e2b524519
@ -391,7 +391,7 @@ class MatteryPlayerCapability(val ply: Player) : ICapabilityProvider, INBTSerial
|
||||
feature.onHurt(event)
|
||||
}
|
||||
|
||||
if (!event.isCanceled) {
|
||||
if (!event.isCanceled && event.amount > 0f) {
|
||||
sendNetwork(GlitchPacket((event.amount * 300).toLong().coerceAtLeast(200L).coerceAtMost(800L)))
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user