Use CMWC random for enormous placements

This commit is contained in:
DBotThePony 2025-03-03 12:12:15 +07:00
parent 988f078d24
commit 536f69930c
Signed by: DBot
GPG Key ID: DCC23B5715498507

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@ -13,6 +13,7 @@ import net.minecraft.util.RandomSource
import net.minecraft.world.level.ChunkPos
import net.minecraft.world.level.levelgen.placement.PlacementContext
import net.minecraft.world.level.levelgen.placement.PlacementModifier
import ru.dbotthepony.mc.otm.core.util.CMWCRandom
import ru.dbotthepony.mc.otm.data.codec.inRange
import ru.dbotthepony.mc.otm.data.codec.minRange
import java.time.Duration
@ -70,8 +71,7 @@ abstract class AbstractEnormousPlacement(val parameters: Parameters) : Placement
.build<ChunkPos, GeneratedChunk>()
private fun computeChunk(context: PlacementContext, pos: ChunkPos): GeneratedChunk {
// TODO: Maybe switch to something else other than original LCG PRNG? Original form of LCG is kinda bad for this kind of workload
val random = RandomSource.create(context.level.seed + HashCommon.murmurHash3(pos.x + pos.z * 31) + parameters.seedMix)
val random = CMWCRandom(context.level.seed + HashCommon.murmurHash3(pos.x + pos.z * 31) + parameters.seedMix)
var stream = Stream.of(BlockPos(pos.minBlockX, 0, pos.minBlockZ))
parameters.placementModifiers.forEach { modifier -> stream = stream.flatMap { modifier.getPositions(context, random, it).sequential() } }
return GeneratedChunk(stream.flatMap { getPositions(it, random) })