Use CMWC random for enormous placements
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@ -13,6 +13,7 @@ import net.minecraft.util.RandomSource
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import net.minecraft.world.level.ChunkPos
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import net.minecraft.world.level.levelgen.placement.PlacementContext
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import net.minecraft.world.level.levelgen.placement.PlacementModifier
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import ru.dbotthepony.mc.otm.core.util.CMWCRandom
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import ru.dbotthepony.mc.otm.data.codec.inRange
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import ru.dbotthepony.mc.otm.data.codec.minRange
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import java.time.Duration
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@ -70,8 +71,7 @@ abstract class AbstractEnormousPlacement(val parameters: Parameters) : Placement
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.build<ChunkPos, GeneratedChunk>()
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private fun computeChunk(context: PlacementContext, pos: ChunkPos): GeneratedChunk {
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// TODO: Maybe switch to something else other than original LCG PRNG? Original form of LCG is kinda bad for this kind of workload
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val random = RandomSource.create(context.level.seed + HashCommon.murmurHash3(pos.x + pos.z * 31) + parameters.seedMix)
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val random = CMWCRandom(context.level.seed + HashCommon.murmurHash3(pos.x + pos.z * 31) + parameters.seedMix)
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var stream = Stream.of(BlockPos(pos.minBlockX, 0, pos.minBlockZ))
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parameters.placementModifiers.forEach { modifier -> stream = stream.flatMap { modifier.getPositions(context, random, it).sequential() } }
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return GeneratedChunk(stream.flatMap { getPositions(it, random) })
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