Update BlazeFireballGoal's code
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@ -34,6 +34,7 @@ import net.minecraft.world.entity.projectile.SmallFireball
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import net.minecraft.world.level.Level
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import net.minecraft.world.phys.Vec3
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import ru.dbotthepony.mc.otm.core.TranslatableComponent
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import ru.dbotthepony.mc.otm.core.util.TickList
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import ru.dbotthepony.mc.otm.registry.MNames
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import ru.dbotthepony.mc.otm.registry.game.MSoundEvents
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import java.util.*
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@ -145,7 +146,7 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
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return 180
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}
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fun shootFireball(math: Float) {
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private fun shootFireball(math: Float) {
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if (level().isClientSide) return
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val offset_dist = 1.4
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@ -170,7 +171,7 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
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level().addFreshEntity(fireball)
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}
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fun shootMissile(math: Float) {
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private fun shootMissile(math: Float) {
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if (level().isClientSide) return
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val offset_dist = 1.4
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@ -285,7 +286,6 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
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mob.move(net.minecraft.world.entity.MoverType.SELF, dir.scale(1.8))
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if (mob.horizontalCollision) {
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mob.level().playSound(
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null,
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@ -346,8 +346,12 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
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}
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override fun tick() {
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target?.let { mob.lookControl.setLookAt(it, 30.0f, 30.0f) }
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val target = mob.target ?: return
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var target = target
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if (target != null)
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mob.lookControl.setLookAt(target, 30.0f, 30.0f)
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target = mob.target ?: return
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if (moveCD > 0) {
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moveCD--
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@ -373,7 +377,7 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
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class BlazeFireballGoal(private val mob: Enforcer) : Goal() {
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private var cooldown = 0
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private var fireTick = 0
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private val tickList = TickList()
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init {
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setFlags(EnumSet.of(Flag.LOOK))
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@ -383,47 +387,35 @@ class Enforcer(type: EntityType<Enforcer>, level: Level) : Monster(type,level) {
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return mob.target != null && !mob.isCharging
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}
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override fun canContinueToUse(): Boolean {
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return canUse()
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}
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override fun tick() {
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val target = mob.target ?: return
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mob.lookControl.setLookAt(target, 30.0f, 30.0f)
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if (cooldown > 0) {
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fireTick = 20
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cooldown--
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return
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if (--cooldown <= 0) {
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cooldown = Mth.nextInt(mob.random, MIN_COOLDOWN, MAX_COOLDOWN) + CYCLE_LENGTH
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for (ticks in SHOOT_AT)
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tickList.timer(ticks) {
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mob.shootFireball(0.5f)
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//could have a better firing sound
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mob.playSound(SoundEvents.BLAZE_SHOOT, 1.0f, Mth.nextFloat(mob.random, 0.9f, 1.1f))
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}
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}
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if (fireTick > 0){
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fireTick --
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tickList.tick()
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}
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override fun stop() {
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super.stop()
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cooldown = 0
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tickList.clear()
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}
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if (fireTick >= 19){
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mob.playSound(MSoundEvents.ENFORCER_BEEP, 1.0f, 1.0f)
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}
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if (fireTick == 15){
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mob.shootFireball(0.5f)
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//could have a better firing sound
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mob.playSound(SoundEvents.BLAZE_SHOOT, 1.0f, 1.0f)
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}
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if (fireTick == 10){
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mob.shootFireball(0.5f)
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mob.playSound(SoundEvents.BLAZE_SHOOT, 1.0f, 1.0f)
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}
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if (fireTick == 5){
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mob.shootFireball(0.5f)
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mob.playSound(SoundEvents.BLAZE_SHOOT, 1.0f, 1.0f)
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}
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return
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} else {
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cooldown = 5 + mob.random.nextInt(10)
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}
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companion object {
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private val SHOOT_AT = intArrayOf(5, 10, 15)
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private const val MIN_COOLDOWN = 5
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private const val MAX_COOLDOWN = 15
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private const val CYCLE_LENGTH = 20
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}
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}
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}
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