Don't check same condition twice
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@ -246,11 +246,6 @@ abstract class MatteryWorkerBlockEntity<JobType : MatteryWorkerBlockEntity.Job>(
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var currentJob = currentJob
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if (currentJob == null) {
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if (isBlockedByRedstone) {
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isIdling = true
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break
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}
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val (job, reason) = computeNextJob()
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if (job == null) {
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