Fix chemical generator not updating it's "needs check" state
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@ -44,7 +44,14 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
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private var valid = true
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private var valid = true
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private var resolver = LazyOptional.of {energy}
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private var resolver = LazyOptional.of {energy}
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@JvmField val energy = MatteryMachineEnergyStorage(this::setChangedLight, MatteryMachineEnergyStorage.MachineType.GENERATOR, MAX_ENERGY, THROUGHPUT)
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@JvmField
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val energy = MatteryMachineEnergyStorage(this::setChangedLight, MatteryMachineEnergyStorage.MachineType.GENERATOR, MAX_ENERGY, THROUGHPUT)
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override fun setChangedLight() {
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super.setChangedLight()
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check = true
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}
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override fun <T> getCapability(cap: Capability<T>, side: Direction?): LazyOptional<T> {
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override fun <T> getCapability(cap: Capability<T>, side: Direction?): LazyOptional<T> {
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if (valid && (cap === MatteryCapability.ENERGY || cap === CapabilityEnergy.ENERGY) && side !== blockState.getValue(BlockMatteryRotatable.FACING))
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if (valid && (cap === MatteryCapability.ENERGY || cap === CapabilityEnergy.ENERGY) && side !== blockState.getValue(BlockMatteryRotatable.FACING))
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@ -148,10 +155,7 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
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}
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}
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}
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}
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val container = MatteryContainer({
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val container = MatteryContainer(this::setChangedLight, 2)
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setChangedLight()
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check = true
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}, 2)
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val itemHandler = container.handler(fun (slot, stack): Boolean {
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val itemHandler = container.handler(fun (slot, stack): Boolean {
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if (slot == 0)
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if (slot == 0)
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@ -177,7 +181,7 @@ class BlockEntityChemicalGenerator(pos: BlockPos, state: BlockState) : BlockEnti
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var workingTicksTotal = 0
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var workingTicksTotal = 0
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private set
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private set
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private var check = false
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private var check = true
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private fun workWithPower(it: IEnergyStorage) {
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private fun workWithPower(it: IEnergyStorage) {
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if (it is IMatteryEnergyStorage) {
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if (it is IMatteryEnergyStorage) {
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