Nerf tritanium armor values once again, make it slightly worse than diamond armor at protection
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@ -34,10 +34,10 @@ private object TritaniumArmorMaterial : ArmorMaterial {
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override fun getDefenseForSlot(p_40411_: EquipmentSlot): Int {
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return when (p_40411_) {
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EquipmentSlot.FEET -> 4
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EquipmentSlot.LEGS -> 7
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EquipmentSlot.CHEST -> 12
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EquipmentSlot.HEAD -> 5
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EquipmentSlot.FEET -> 3
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EquipmentSlot.LEGS -> 6
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EquipmentSlot.CHEST -> 8
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EquipmentSlot.HEAD -> 3
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else -> throw IllegalArgumentException("yo dude what the fuck")
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}
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}
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