make matter decomposer have a more visible working state texture
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parent
92cd3326ee
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77026f6d72
@ -55,6 +55,7 @@ class MatteryBlockModelProvider(event: GatherDataEvent) : BlockModelProvider(eve
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fun decorativeLadder(block: Block) {
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fun decorativeLadder(block: Block) {
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exec {
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exec {
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withExistingParent(block.registryName!!.path, ResourceLocation("minecraft", "block/ladder"))
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withExistingParent(block.registryName!!.path, ResourceLocation("minecraft", "block/ladder"))
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.texture("particle", modLocation("block/decorative/${block.registryName!!.path}"))
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.texture("texture", modLocation("block/decorative/${block.registryName!!.path}"))
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.texture("texture", modLocation("block/decorative/${block.registryName!!.path}"))
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.renderType("cutout")
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.renderType("cutout")
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}
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}
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@ -593,4 +593,12 @@ fun addCraftingTableRecipes(consumer: RecipeOutput) {
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.unlockedBy(MItems.DILITHIUM_CRYSTAL)
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.unlockedBy(MItems.DILITHIUM_CRYSTAL)
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.unlockedBy(MItems.DISPLAY_SCREEN)
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.unlockedBy(MItems.DISPLAY_SCREEN)
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.build(consumer)
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.build(consumer)
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MatteryRecipe(MItems.CLEANER_DRONE_KIT, category = RecipeCategory.TOOLS)
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.row(MItems.ELECTROMOTOR,MItems.ROGUE_AI_CORE,MItems.ELECTROMOTOR)
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.row(MItemTags.TRITANIUM_PLATES, MItems.ELECTRIC_PARTS, MItemTags.TRITANIUM_PLATES)
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.row(Items.BRUSH, MItemTags.TRITANIUM_PLATES, Items.BRUSH)
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.unlockedBy(MItemTags.TRITANIUM_PLATES)
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.unlockedBy(MItems.ROGUE_AI_CORE)
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.build(consumer)
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}
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}
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@ -23,9 +23,9 @@
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"from": [8, 3, 0],
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"from": [8, 3, 0],
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"to": [16, 16, 16],
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"to": [16, 16, 16],
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"faces": {
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"faces": {
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"north": {"uv": [4, 7.25, 6, 10.5], "texture": "#texture"},
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"north": {"uv": [4, 4, 6, 7.25], "texture": "#texture"},
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"east": {"uv": [8, 7.25, 12, 10.5], "texture": "#texture"},
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"east": {"uv": [8, 7.25, 12, 10.5], "texture": "#texture"},
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"south": {"uv": [6, 7.25, 8, 10.5], "texture": "#texture"},
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"south": {"uv": [6, 4, 8, 7.25], "texture": "#texture"},
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"west": {"uv": [8, 10.5, 12, 13.75], "texture": "#texture"},
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"west": {"uv": [8, 10.5, 12, 13.75], "texture": "#texture"},
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"up": {"uv": [4, 13.75, 8, 15.25], "rotation": 90, "texture": "#texture"}
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"up": {"uv": [4, 13.75, 8, 15.25], "rotation": 90, "texture": "#texture"}
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}
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}
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