Adjust pill spawn chances

This commit is contained in:
DBotThePony 2022-08-25 22:12:10 +07:00
parent abedc7eace
commit 7c14614555
Signed by: DBot
GPG Key ID: DCC23B5715498507

View File

@ -699,14 +699,16 @@ object DataGen {
lootModifier.lambda { lootModifier.lambda {
it.add("dungeon_pill", LootTableBasicAppender( it.add("dungeon_pill", LootTableBasicAppender(
arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/simple_dungeon")).build()), arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/simple_dungeon")).build()),
ItemStack(MItems.PILL_ANDROID, 1) to 0.1, ItemStack(MItems.PILL_ANDROID, 1) to 0.4,
ItemStack(MItems.PILL_HEAL, 2) to 0.5, ItemStack(MItems.PILL_HEAL, 2) to 0.5,
ItemStack(MItems.PILL_HEAL, 1) to 0.75,
)) ))
it.add("mineshaft_pill", LootTableBasicAppender( it.add("mineshaft_pill", LootTableBasicAppender(
arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/abandoned_mineshaft")).build()), arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/abandoned_mineshaft")).build()),
ItemStack(MItems.PILL_ANDROID, 1) to 0.1, ItemStack(MItems.PILL_ANDROID, 1) to 0.075,
ItemStack(MItems.PILL_HEAL, 1) to 0.25, ItemStack(MItems.PILL_HEAL, 2) to 0.1,
ItemStack(MItems.PILL_HEAL, 1) to 0.4,
)) ))
it.add("desert_pyramid_pill", LootTableBasicAppender( it.add("desert_pyramid_pill", LootTableBasicAppender(
@ -717,19 +719,19 @@ object DataGen {
it.add("jungle_temple_pill", LootTableBasicAppender( it.add("jungle_temple_pill", LootTableBasicAppender(
arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/jungle_temple")).build()), arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/jungle_temple")).build()),
ItemStack(MItems.PILL_ANDROID, 1) to 0.1 ItemStack(MItems.PILL_ANDROID, 1) to 0.5
)) ))
it.add("end_city_pill", LootTableBasicAppender( it.add("end_city_pill", LootTableBasicAppender(
arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/end_city_treasure")).build()), arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/end_city_treasure")).build()),
ItemStack(MItems.PILL_ANDROID, 1) to 0.1, ItemStack(MItems.PILL_ANDROID, 1) to 0.1,
ItemStack(MItems.PILL_HUMANE, 1) to 0.2, ItemStack(MItems.PILL_HUMANE, 1) to 0.3,
ItemStack(MItems.PILL_OBLIVION, 1) to 0.4, ItemStack(MItems.PILL_OBLIVION, 1) to 0.5,
)) ))
it.add("shipwreck_supply_pill", LootTableBasicAppender( it.add("shipwreck_supply_pill", LootTableBasicAppender(
arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/shipwreck_supply")).build()), arrayOf(LootTableIdCondition.Builder(ResourceLocation("chests/shipwreck_supply")).build()),
ItemStack(MItems.PILL_HUMANE, 1) to 0.3 ItemStack(MItems.PILL_HUMANE, 1) to 0.4
)) ))
} }
} }