Make fluid tanks drop item contents when broken
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@ -32,9 +32,9 @@ class FluidTankBlockEntity(blockPos: BlockPos, blockState: BlockState) : Mattery
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var synchronizedFluid by synchronizer.Field(FluidStack.EMPTY!!, FluidStackValueCodec)
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var synchronizedFluid by synchronizer.Field(FluidStack.EMPTY!!, FluidStackValueCodec)
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private set
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private set
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val fillInput = MatteryContainer(::setChangedLight, 1)
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val fillInput = MatteryContainer(::setChangedLight, 1).also(::addDroppableContainer)
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val drainInput = MatteryContainer(::setChangedLight, 1)
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val drainInput = MatteryContainer(::setChangedLight, 1).also(::addDroppableContainer)
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val output = MatteryContainer(::setChangedLight, 1)
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val output = MatteryContainer(::setChangedLight, 1).also(::addDroppableContainer)
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val itemConfig = ConfigurableItemHandler(
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val itemConfig = ConfigurableItemHandler(
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input = CombinedItemHandler(
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input = CombinedItemHandler(
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