Fix android getting duplicated energy on death if they have battery equipped
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@ -1592,7 +1592,9 @@ class MatteryPlayerCapability(val ply: Player) : ICapabilityProvider, INBTSerial
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mattery.iteration++
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mattery.shouldSendIteration = true
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mattery.deathLog.addLast(ply.tickCount to ply.combatTracker.deathMessage)
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mattery.androidEnergy.batteryLevel = mattery.androidEnergy.batteryLevel.coerceAtLeast(AndroidConfig.ANDROID_MAX_ENERGY * Decimal("0.2")) // если смерть была от разряда батареи, то предотвращаем софтлок
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if (mattery.androidEnergy.batteryLevel < AndroidConfig.ANDROID_MAX_ENERGY * Decimal("0.2"))
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mattery.androidEnergy.batteryLevel = AndroidConfig.ANDROID_MAX_ENERGY * Decimal("0.2") // если смерть была от разряда батареи, то предотвращаем софтлок
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while (mattery.deathLog.size > 6) {
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mattery.deathLog.removeFirst()
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