loot table tweaks

This commit is contained in:
GearShocky 2025-03-28 18:29:28 +05:00
parent a39bfd5a47
commit 7fbb68d9d0

View File

@ -129,10 +129,6 @@ fun addChestLootTables(loot: LootTables) {
setCount(minimal = 1, maximal = 3)
setWeight(1)
}
item(MItems.ROFLITE_ALLOY_INGOT) {
setCount(minimal = 2, maximal = 4)
setWeight(2)
}
}
//food
lootPool {
@ -148,13 +144,17 @@ fun addChestLootTables(loot: LootTables) {
setCount(minimal = 2, maximal = 4)
setWeight(3)
}
}
lootPool {
item(Items.OMINOUS_BOTTLE) {
chanceCondition(0.3)
setWeight(1)
}
}
//otm
lootPool {
item(MItems.MATTER_DUST) { chanceCondition(0.1)
item(MItems.MATTER_DUST) {
chanceCondition(0.1)
setWeight(4)
apply(MatterDustItem.Randomizer(UniformDecimal(Decimal(100), Decimal(2_500))))
}
@ -216,11 +216,11 @@ fun addChestLootTables(loot: LootTables) {
setWeight(2)
}
item(Items.IRON_BLOCK) {
setCount(minimal = 1, maximal = 3)
setCount(minimal = 2, maximal = 3)
setWeight(1)
}
item(Items.REDSTONE_BLOCK) {
setCount(minimal = 1, maximal = 2)
setCount(minimal = 1, maximal = 3)
setWeight(1)
}
}
@ -231,7 +231,7 @@ fun addChestLootTables(loot: LootTables) {
setWeight(1)
}
item(MItems.PILL_OBLIVION) {
chanceCondition(0.5)
chanceCondition(0.3)
setWeight(2)
setCount(2, 5)
}