loot table tweaks
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@ -129,10 +129,6 @@ fun addChestLootTables(loot: LootTables) {
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setCount(minimal = 1, maximal = 3)
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setWeight(1)
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}
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item(MItems.ROFLITE_ALLOY_INGOT) {
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setCount(minimal = 2, maximal = 4)
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setWeight(2)
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}
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}
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//food
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lootPool {
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@ -148,13 +144,17 @@ fun addChestLootTables(loot: LootTables) {
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setCount(minimal = 2, maximal = 4)
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setWeight(3)
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}
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}
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lootPool {
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item(Items.OMINOUS_BOTTLE) {
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chanceCondition(0.3)
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setWeight(1)
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}
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}
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//otm
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lootPool {
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item(MItems.MATTER_DUST) { chanceCondition(0.1)
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item(MItems.MATTER_DUST) {
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chanceCondition(0.1)
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setWeight(4)
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apply(MatterDustItem.Randomizer(UniformDecimal(Decimal(100), Decimal(2_500))))
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}
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@ -216,11 +216,11 @@ fun addChestLootTables(loot: LootTables) {
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setWeight(2)
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}
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item(Items.IRON_BLOCK) {
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setCount(minimal = 1, maximal = 3)
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setCount(minimal = 2, maximal = 3)
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setWeight(1)
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}
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item(Items.REDSTONE_BLOCK) {
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setCount(minimal = 1, maximal = 2)
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setCount(minimal = 1, maximal = 3)
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setWeight(1)
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}
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}
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@ -231,7 +231,7 @@ fun addChestLootTables(loot: LootTables) {
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setWeight(1)
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}
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item(MItems.PILL_OBLIVION) {
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chanceCondition(0.5)
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chanceCondition(0.3)
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setWeight(2)
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setCount(2, 5)
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}
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