loot table tweaks

This commit is contained in:
GearShocky 2025-03-28 18:29:28 +05:00
parent a39bfd5a47
commit 7fbb68d9d0

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@ -129,10 +129,6 @@ fun addChestLootTables(loot: LootTables) {
setCount(minimal = 1, maximal = 3) setCount(minimal = 1, maximal = 3)
setWeight(1) setWeight(1)
} }
item(MItems.ROFLITE_ALLOY_INGOT) {
setCount(minimal = 2, maximal = 4)
setWeight(2)
}
} }
//food //food
lootPool { lootPool {
@ -148,13 +144,17 @@ fun addChestLootTables(loot: LootTables) {
setCount(minimal = 2, maximal = 4) setCount(minimal = 2, maximal = 4)
setWeight(3) setWeight(3)
} }
}
lootPool {
item(Items.OMINOUS_BOTTLE) { item(Items.OMINOUS_BOTTLE) {
chanceCondition(0.3)
setWeight(1) setWeight(1)
} }
} }
//otm //otm
lootPool { lootPool {
item(MItems.MATTER_DUST) { chanceCondition(0.1) item(MItems.MATTER_DUST) {
chanceCondition(0.1)
setWeight(4) setWeight(4)
apply(MatterDustItem.Randomizer(UniformDecimal(Decimal(100), Decimal(2_500)))) apply(MatterDustItem.Randomizer(UniformDecimal(Decimal(100), Decimal(2_500))))
} }
@ -216,11 +216,11 @@ fun addChestLootTables(loot: LootTables) {
setWeight(2) setWeight(2)
} }
item(Items.IRON_BLOCK) { item(Items.IRON_BLOCK) {
setCount(minimal = 1, maximal = 3) setCount(minimal = 2, maximal = 3)
setWeight(1) setWeight(1)
} }
item(Items.REDSTONE_BLOCK) { item(Items.REDSTONE_BLOCK) {
setCount(minimal = 1, maximal = 2) setCount(minimal = 1, maximal = 3)
setWeight(1) setWeight(1)
} }
} }
@ -231,7 +231,7 @@ fun addChestLootTables(loot: LootTables) {
setWeight(1) setWeight(1)
} }
item(MItems.PILL_OBLIVION) { item(MItems.PILL_OBLIVION) {
chanceCondition(0.5) chanceCondition(0.3)
setWeight(2) setWeight(2)
setCount(2, 5) setCount(2, 5)
} }