From 8072a7b13595885951b7a244bdb76874041283fc Mon Sep 17 00:00:00 2001 From: DBotThePony Date: Sun, 31 Dec 2023 17:08:45 +0700 Subject: [PATCH] Don't check for "chunk send" status because it is already sent during event fire --- .../mc/otm/block/entity/MatteryBlockEntity.kt | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/src/main/kotlin/ru/dbotthepony/mc/otm/block/entity/MatteryBlockEntity.kt b/src/main/kotlin/ru/dbotthepony/mc/otm/block/entity/MatteryBlockEntity.kt index bfbb8955c..06a2416f5 100644 --- a/src/main/kotlin/ru/dbotthepony/mc/otm/block/entity/MatteryBlockEntity.kt +++ b/src/main/kotlin/ru/dbotthepony/mc/otm/block/entity/MatteryBlockEntity.kt @@ -631,15 +631,11 @@ abstract class MatteryBlockEntity(p_155228_: BlockEntityType<*>, p_155229_: Bloc private fun recheckPlayer(player: ServerPlayer) { sometimeServer { if (player in players && !player.hasDisconnected()) { - if (player.connection.chunkSender.isPending(chunkPos)) { - recheckPlayer(player) - } else { - veto.remove(player) + veto.remove(player) - blockEntities.forEach { - it.playerListUpdated = true - it.synchronizeToPlayers(false) - } + blockEntities.forEach { + it.playerListUpdated = true + it.synchronizeToPlayers(false) } } else if (player in players && player.hasDisconnected()) { unsubscribe(player)