Change frequency of large veins again

This commit is contained in:
DBotThePony 2025-02-13 13:13:26 +07:00
parent b5269db492
commit 89c7295abb
Signed by: DBot
GPG Key ID: DCC23B5715498507

View File

@ -107,14 +107,14 @@ fun registerPlacedFeatures(context: BootstrapContext<PlacedFeature>) {
context.register(PlacedFeatures.CLOUD_TITANIUM, PlacedFeature(
ore,
listOf(
RarityFilter.onAverageOnceEvery(8),
RarityFilter.onAverageOnceEvery(16),
InSquarePlacement.spread(),
HeightRangePlacement.of(StandardDeviationHeightProvider(VerticalAnchor.absolute(10), 15.0)),
EllipsoidPlacement(
x = ClampedNormalInt.of(0f, 6f, Int.MIN_VALUE, Int.MAX_VALUE),
y = ClampedNormalInt.of(0f, 12f, Int.MIN_VALUE, Int.MAX_VALUE),
z = ClampedNormalInt.of(0f, 6f, Int.MIN_VALUE, Int.MAX_VALUE),
count = ClampedNormalInt.of(40f, 60f, 40, 160),
count = ClampedNormalInt.of(60f, 60f, 40, 160),
xLength = ClampedNormalFloat.of(11f, 4f, 6f, 14f),
yLength = ClampedNormalFloat.of(11f, 4f, 6f, 14f),
zLength = ClampedNormalFloat.of(11f, 4f, 6f, 14f),
@ -136,7 +136,7 @@ fun registerPlacedFeatures(context: BootstrapContext<PlacedFeature>) {
x = ClampedNormalInt.of(0f, 8f, Int.MIN_VALUE, Int.MAX_VALUE),
y = ClampedNormalInt.of(0f, 20f, Int.MIN_VALUE, Int.MAX_VALUE),
z = ClampedNormalInt.of(0f, 8f, Int.MIN_VALUE, Int.MAX_VALUE),
count = ClampedNormalInt.of(300f, 200f, 200, 800),
count = ClampedNormalInt.of(200f, 200f, 200, 600),
xLength = ClampedNormalFloat.of(11f, 4f, 8f, 14f),
// allow crystals to generate as far as standard deviation allows
// to increase chance for player to discover crystal vein