smoother ability cooldown display (rubberbanding due to late sync)
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@ -1,8 +1,10 @@
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package ru.dbotthepony.mc.otm.android
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import net.minecraft.client.gui.GuiGraphics
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import net.minecraft.client.multiplayer.ClientLevel
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import net.minecraft.nbt.CompoundTag
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import ru.dbotthepony.mc.otm.capability.MatteryPlayerCapability
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import ru.dbotthepony.mc.otm.client.minecraft
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import ru.dbotthepony.mc.otm.core.math.RGBAColor
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import ru.dbotthepony.mc.otm.core.nbt.set
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@ -31,6 +33,11 @@ abstract class AndroidSwitchableFeature(type: AndroidFeatureType<*>, android: Ma
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val cooldownPercent: Float get() {
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if (maxCooldown <= 0) return 0.0f
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if (ply.level() is ClientLevel) {
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return ((cooldown.toFloat() - minecraft.partialTick) / maxCooldown.toFloat()).coerceIn(0.0f, 1.0f)
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}
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return (cooldown.toFloat() / maxCooldown.toFloat()).coerceIn(0.0f, 1.0f)
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}
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