Fix startup crash caused by duplicate rendertypes in vanilla game
This commit is contained in:
parent
f19949b9d6
commit
8f609b7801
@ -106,7 +106,7 @@ class DynamicBufferSource(
|
||||
this.chained = chained
|
||||
}
|
||||
|
||||
buffers[type] = this
|
||||
require(buffers.put(type, this) == null) { "Duplicate render type: $type" }
|
||||
bufferList.add(this)
|
||||
}
|
||||
|
||||
@ -164,7 +164,7 @@ class DynamicBufferSource(
|
||||
next = State(Sheets.bedSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
|
||||
next = State(Sheets.shulkerBoxSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
|
||||
next = State(Sheets.signSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
|
||||
next = State(Sheets.hangingSignSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
|
||||
//next = State(Sheets.hangingSignSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
|
||||
next = State(Sheets.chestSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
|
||||
next = State(RenderType.armorEntityGlint(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
|
||||
next = State(RenderType.glint(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
|
||||
|
Loading…
Reference in New Issue
Block a user