Fix startup crash caused by duplicate rendertypes in vanilla game
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@ -106,7 +106,7 @@ class DynamicBufferSource(
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this.chained = chained
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this.chained = chained
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}
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}
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buffers[type] = this
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require(buffers.put(type, this) == null) { "Duplicate render type: $type" }
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bufferList.add(this)
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bufferList.add(this)
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}
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}
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@ -164,7 +164,7 @@ class DynamicBufferSource(
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next = State(Sheets.bedSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(Sheets.bedSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(Sheets.shulkerBoxSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(Sheets.shulkerBoxSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(Sheets.signSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(Sheets.signSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(Sheets.hangingSignSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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//next = State(Sheets.hangingSignSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(Sheets.chestSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(Sheets.chestSheet(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(RenderType.armorEntityGlint(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(RenderType.armorEntityGlint(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(RenderType.glint(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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next = State(RenderType.glint(), ImmutableList.of(next.type), immutableAfter = true, chained = false)
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