Use nextDouble() because PRNG provides 64 bit numbers
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@ -17,8 +17,8 @@ object WitheredSkeletonSpawnHandler {
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val entity = event.entity
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if (entity is WitherSkeleton) {
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val giveHelmet = event.level.otmRandom.nextFloat() < ServerConfig.WITHER_SKELETON_HELMET_CHANCE
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val giveSword = event.level.otmRandom.nextFloat() < ServerConfig.WITHER_SKELETON_SWORD_CHANCE
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val giveHelmet = event.level.otmRandom.nextDouble() < ServerConfig.WITHER_SKELETON_HELMET_CHANCE
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val giveSword = event.level.otmRandom.nextDouble() < ServerConfig.WITHER_SKELETON_SWORD_CHANCE
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if (giveHelmet) {
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if (!entity.hasItemInSlot(EquipmentSlot.HEAD))
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