Double power requirement of energy as android

This commit is contained in:
DBotThePony 2022-10-24 19:40:39 +07:00
parent 062bd74cf8
commit 964065eca5
Signed by: DBot
GPG Key ID: DCC23B5715498507

View File

@ -148,7 +148,7 @@ object ServerConfig {
.comment("If this is disabled, any (technically) excess hunger will be nullified, unless playing on peaceful difficulty.")
.define("regenerateEnergy", true)
val ANDROID_ENERGY_PER_HUNGER_POINT by specBuilder.defineImpreciseFraction("energyPerHunger", ImpreciseFraction(1000), ImpreciseFraction.ZERO)
val ANDROID_ENERGY_PER_HUNGER_POINT by specBuilder.defineImpreciseFraction("energyPerHunger", ImpreciseFraction(2000), ImpreciseFraction.ZERO)
val ANDROID_MAX_ENERGY by specBuilder.comment("Internal battery of every android has this much storage").defineImpreciseFraction("capacity", ImpreciseFraction(80_000), ImpreciseFraction.ZERO)
val NIGHT_VISION_POWER_DRAW by specBuilder.defineImpreciseFraction("nightVisionPowerDraw", ImpreciseFraction(8), ImpreciseFraction.ZERO)
val FALL_DAMAGE_REDUCTION_PER_LEVEL: Double by specBuilder.comment("In percent. Level of feature is multiplied by this").defineInRange("fallDamageReductionPerDampenerLevel", 0.25, 0.01, 1.0)