positive Z is pointing from viewer

This commit is contained in:
DBotThePony 2023-07-24 00:43:04 +07:00
parent 9744269ac6
commit a161549392
Signed by: DBot
GPG Key ID: DCC23B5715498507

View File

@ -257,7 +257,7 @@ fun Font.draw(
rounding: GravityRounding = if (scale == 1f) GravityRounding.DEFAULT else GravityRounding.NO, rounding: GravityRounding = if (scale == 1f) GravityRounding.DEFAULT else GravityRounding.NO,
drawOutline: Boolean = false, drawOutline: Boolean = false,
outlineColor: RGBAColor = RGBAColor.BLACK, outlineColor: RGBAColor = RGBAColor.BLACK,
outlineZ: Float = -0.1f, outlineZ: Float = 0.1f,
): Float { ): Float {
return drawInternal( return drawInternal(
poseStack = poseStack, poseStack = poseStack,
@ -305,7 +305,7 @@ fun Font.draw(
rounding: GravityRounding = if (scale == 1f) GravityRounding.DEFAULT else GravityRounding.NO, rounding: GravityRounding = if (scale == 1f) GravityRounding.DEFAULT else GravityRounding.NO,
drawOutline: Boolean = false, drawOutline: Boolean = false,
outlineColor: RGBAColor = RGBAColor.BLACK, outlineColor: RGBAColor = RGBAColor.BLACK,
outlineZ: Float = -0.1f, outlineZ: Float = 0.1f,
): Float { ): Float {
return drawInternal( return drawInternal(
poseStack = poseStack, poseStack = poseStack,
@ -352,7 +352,7 @@ fun GuiGraphics.draw(
rounding: GravityRounding = if (scale == 1f) GravityRounding.DEFAULT else GravityRounding.NO, rounding: GravityRounding = if (scale == 1f) GravityRounding.DEFAULT else GravityRounding.NO,
drawOutline: Boolean = false, drawOutline: Boolean = false,
outlineColor: RGBAColor = RGBAColor.BLACK, outlineColor: RGBAColor = RGBAColor.BLACK,
outlineZ: Float = -0.1f, outlineZ: Float = 0.1f,
): Float { ): Float {
val width = font.draw( val width = font.draw(
poseStack = pose(), poseStack = pose(),
@ -402,7 +402,7 @@ fun GuiGraphics.draw(
rounding: GravityRounding = if (scale == 1f) GravityRounding.DEFAULT else GravityRounding.NO, rounding: GravityRounding = if (scale == 1f) GravityRounding.DEFAULT else GravityRounding.NO,
drawOutline: Boolean = false, drawOutline: Boolean = false,
outlineColor: RGBAColor = RGBAColor.BLACK, outlineColor: RGBAColor = RGBAColor.BLACK,
outlineZ: Float = -0.1f, outlineZ: Float = 0.1f,
): Float { ): Float {
val width = font.draw( val width = font.draw(
poseStack = pose(), poseStack = pose(),