GearShocky — Сегодня, в 18:47
pattern monitor не поворачивается
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3ed221afc6
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@ -16,8 +16,9 @@ import net.minecraft.world.item.context.BlockPlaceContext
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import net.minecraft.world.level.block.Block
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import net.minecraft.world.level.block.state.properties.EnumProperty
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import ru.dbotthepony.mc.otm.block.MatteryBlock
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import ru.dbotthepony.mc.otm.block.RotatableMatteryBlock
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class MatterPanelBlock : MatteryBlock(), EntityBlock {
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class MatterPanelBlock : RotatableMatteryBlock(), EntityBlock {
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override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity {
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return MatterPanelBlockEntity(blockPos, blockState)
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}
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@ -25,10 +26,10 @@ class MatterPanelBlock : MatteryBlock(), EntityBlock {
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private val shapes: ImmutableMap<BlockState, VoxelShape>
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init {
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registerDefaultState(getStateDefinition().any().setValue(FACING, Direction.SOUTH))
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registerDefaultState(getStateDefinition().any().setValue(FACING_FULL, Direction.SOUTH))
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shapes = getShapeForEachState {
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when (it.getValue(FACING)) {
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when (it.getValue(FACING_FULL)) {
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Direction.NORTH -> Shapes.box(
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0.0,
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0.0,
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@ -90,15 +91,10 @@ class MatterPanelBlock : MatteryBlock(), EntityBlock {
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return shapes[p_60555_]!!
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}
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override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
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builder.add(FACING)
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}
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override val hasFreeRotation: Boolean
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get() = true
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override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
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return defaultBlockState().setValue(FACING, context.clickedFace)
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}
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companion object {
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val FACING: EnumProperty<Direction> = EnumProperty.create("facing", Direction::class.java)
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return defaultBlockState().setValue(FACING_FULL, context.clickedFace)
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}
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}
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