Don't render black hole hover text when gui is hidden
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1c0d3607a6
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@ -142,14 +142,14 @@ class BlackHoleRenderer(private val context: BlockEntityRendererProvider.Context
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RenderSystem.enableCull()
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RenderSystem.enableCull()
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}
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}
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if (
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if (!Minecraft.getInstance().options.hideGui && (
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(ply.mainHandItem.item == Registry.Items.BLACK_HOLE_SCANNER || ply.offhandItem.item == Registry.Items.BLACK_HOLE_SCANNER) &&
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(ply.mainHandItem.item == Registry.Items.BLACK_HOLE_SCANNER || ply.offhandItem.item == Registry.Items.BLACK_HOLE_SCANNER) &&
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poseStack.translation().length() < tile.gravitationStrength * 64.0 ||
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poseStack.translation().length() < tile.gravitationStrength * 64.0 ||
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(ply.abilities.instabuild || ply.abilities.invulnerable ||
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(ply.abilities.instabuild || ply.abilities.invulnerable ||
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ply.getCapability(MatteryCapability.ANDROID).isPresent &&
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ply.getCapability(MatteryCapability.ANDROID).isPresent &&
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ply.getCapability(MatteryCapability.ANDROID).resolve().get().isAndroid()) &&
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ply.getCapability(MatteryCapability.ANDROID).resolve().get().isAndroid()) &&
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poseStack.translation().length() < tile.gravitationStrength * 32.0
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poseStack.translation().length() < tile.gravitationStrength * 32.0
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) {
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)) {
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val facing = tile.blockPos.asVector() - Minecraft.getInstance().gameRenderer.mainCamera.position
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val facing = tile.blockPos.asVector() - Minecraft.getInstance().gameRenderer.mainCamera.position
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val distance = facing.length()
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val distance = facing.length()
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val normal = facing.normalize()
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val normal = facing.normalize()
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