Buff glass explosion resistance
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@ -170,7 +170,8 @@ object MRegistry {
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val INDUSTRIAL_GLASS = DecorativeBlock(MNames.INDUSTRIAL_GLASS, { color ->
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val properties = BlockBehaviour.Properties.of(Material.GLASS, if (color != null) color.materialColor else MaterialColor.NONE)
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.strength(1.5f, 35.0f)
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.destroyTime(1.5f)
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.explosionResistance(40f)
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.requiresCorrectToolForDrops()
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.sound(SoundType.GLASS)
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.noOcclusion()
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