Fix inventory slots being off without exosuit
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@ -65,10 +65,15 @@ abstract class MatteryScreen<T : MatteryMenu>(menu: T, inventory: Inventory, tit
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SlotPanel(this, hotbarStrip, slot).also { it.dock = Dock.LEFT }
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}
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val canvas = EditablePanel(this, inventoryFrame)
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canvas.dock = Dock.FILL
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for (i in 0 .. 2) {
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getInventorySlotsRow(i).also {
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it.parent = inventoryFrame
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it.y = i * AbstractSlotPanel.SIZE
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it.parent = canvas
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}
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}
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} else {
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