Make blackhole be made out of stone
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@ -18,7 +18,7 @@ import ru.dbotthepony.mc.otm.block.entity.blackhole.BlockEntityBlackHole
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import ru.dbotthepony.mc.otm.shapes.BlockShapes
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class BlockBlackHole :
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Block(Properties.of(Material.Builder(MaterialColor.COLOR_BLACK).noCollider().nonSolid().build()).strength(-1f, 7200000.0f)), EntityBlock {
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Block(Properties.of(Material.STONE).strength(-1f, 7200000.0f)), EntityBlock {
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override fun getShape(
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p_60555_: BlockState,
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p_60556_: BlockGetter,
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@ -29,10 +29,7 @@ class BlockBlackHole :
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}
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override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity {
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return BlockEntityBlackHole(
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blockPos,
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blockState
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)
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return BlockEntityBlackHole(blockPos, blockState)
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}
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override fun <T : BlockEntity?> getTicker(
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