Don't predict shockwave sound

This commit is contained in:
DBotThePony 2022-10-17 19:41:34 +07:00
parent 5f7d20b32b
commit add03b6167
Signed by: DBot
GPG Key ID: DCC23B5715498507

View File

@ -100,6 +100,15 @@ class ShockwaveFeature(capability: MatteryPlayerCapability) : AndroidSwitchableF
if (ply is ServerPlayer) { if (ply is ServerPlayer) {
ShockwaveTrigger.trigger(ply as ServerPlayer) ShockwaveTrigger.trigger(ply as ServerPlayer)
MatteryPlayerNetworkChannel.sendTrackingAndSelf(ply, ShockwaveEffectPacket(ply.position)) MatteryPlayerNetworkChannel.sendTrackingAndSelf(ply, ShockwaveEffectPacket(ply.position))
ply.level.playSound(
null,
ply,
MSoundEvents.ANDROID_SHOCKWAVE,
SoundSource.PLAYERS,
1f,
1f
)
} }
// TODO: raycasting // TODO: raycasting
@ -195,15 +204,6 @@ class ShockwaveFeature(capability: MatteryPlayerCapability) : AndroidSwitchableF
} else { } else {
shockwave() shockwave()
} }
ply.level.playSound(
ply,
ply,
MSoundEvents.ANDROID_SHOCKWAVE,
SoundSource.PLAYERS,
1f,
1f
)
} }
if (!wasMidair) { if (!wasMidair) {