Add fluid container interaction with infinite water source block
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@ -1,6 +1,9 @@
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package ru.dbotthepony.mc.otm.block.decorative
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import net.minecraft.core.BlockPos
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.level.Level
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import net.minecraft.world.level.block.EntityBlock
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import net.minecraft.world.level.block.entity.BlockEntity
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@ -9,6 +12,8 @@ import net.minecraft.world.level.block.entity.BlockEntityType
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.level.material.MapColor
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import net.minecraft.world.level.material.PushReaction
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import net.minecraft.world.phys.BlockHitResult
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import net.minecraftforge.fluids.FluidUtil
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import ru.dbotthepony.mc.otm.block.RotatableMatteryBlock
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import ru.dbotthepony.mc.otm.block.entity.decorative.InfiniteWaterSourceBlockEntity
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@ -17,6 +22,15 @@ class InfiniteWaterSourceBlock : RotatableMatteryBlock(Properties.of().destroyTi
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return InfiniteWaterSourceBlockEntity(p_153215_, p_153216_)
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}
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@Suppress("OVERRIDE_DEPRECATION")
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override fun use(blockState: BlockState, level: Level, blockPos: BlockPos, ply: Player, hand: InteractionHand, blockHitResult: BlockHitResult): InteractionResult {
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if (FluidUtil.interactWithFluidHandler(ply, hand, level, blockPos, blockHitResult.direction)) {
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return InteractionResult.sidedSuccess(level.isClientSide)
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}
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return super.use(blockState, level, blockPos, ply, hand, blockHitResult)
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}
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override fun <T : BlockEntity> getTicker(p_153212_: Level, p_153213_: BlockState, p_153214_: BlockEntityType<T>): BlockEntityTicker<T>? {
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if (p_153212_.isClientSide)
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return null
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