Don't eat mouse input in effect list panel
this allows to click on effect list panel with item to drop it
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@ -216,6 +216,30 @@ open class EffectListPanel<out S : Screen> @JvmOverloads constructor(
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return true
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}
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override fun mouseClickedInner(x: Double, y: Double, button: Int): Boolean {
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return false
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}
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override fun mouseReleasedInner(x: Double, y: Double, button: Int): Boolean {
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return false
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}
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override fun mouseDraggedInner(x: Double, y: Double, button: Int, xDelta: Double, yDelta: Double): Boolean {
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return false
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}
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}
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override fun mouseClickedInner(x: Double, y: Double, button: Int): Boolean {
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return false
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}
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override fun mouseReleasedInner(x: Double, y: Double, button: Int): Boolean {
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return false
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}
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override fun mouseDraggedInner(x: Double, y: Double, button: Int, xDelta: Double, yDelta: Double): Boolean {
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return false
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}
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fun onSortedEffectPanels(sorted: List<EffectSquare>) {
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