Make energy cable graph track node + side in lively nodes list, considerably improving performance
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d5e05a2439
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@ -3,6 +3,7 @@ package ru.dbotthepony.mc.otm.block.entity.cable
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import it.unimi.dsi.fastutil.objects.Reference2ObjectOpenHashMap
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import it.unimi.dsi.fastutil.objects.ReferenceArraySet
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import it.unimi.dsi.fastutil.objects.ReferenceLinkedOpenHashSet
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import net.minecraft.core.Direction
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import org.apache.logging.log4j.LogManager
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import ru.dbotthepony.mc.otm.SERVER_IS_LIVE
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import ru.dbotthepony.mc.otm.UNIVERSE_TICKS
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@ -74,16 +75,20 @@ private class LinkedPriorityQueue<T : Comparable<T>> {
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}
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class EnergyCableGraph : GraphNodeList<EnergyCableBlockEntity.Node, EnergyCableGraph>() {
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private val livelyNodes = HashSet<EnergyCableBlockEntity.Node>()
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private val livelyNodesList = ArrayList<EnergyCableBlockEntity.Node>()
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private val livelyNodes = HashSet<Pair<EnergyCableBlockEntity.Node, RelativeSide>>()
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private val livelyNodesList = ArrayList<Pair<EnergyCableBlockEntity.Node, RelativeSide>>()
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fun addLivelyNode(node: EnergyCableBlockEntity.Node) {
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when (contains(node)) {
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ContainsStatus.ABOUT_TO_BE_REMOVED, ContainsStatus.ABOUT_TO_BE_ADDED -> { } // do nothing
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ContainsStatus.DOES_NOT_BELONG -> throw IllegalArgumentException("$node does not belong to $this")
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ContainsStatus.CONTAINS -> {
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if (livelyNodes.add(node)) {
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livelyNodesList.add(node)
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for (dir in RelativeSide.entries) {
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val pair = node to dir
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if (livelyNodes.add(pair)) {
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livelyNodesList.add(pair)
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}
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}
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}
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}
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@ -584,8 +589,12 @@ class EnergyCableGraph : GraphNodeList<EnergyCableBlockEntity.Node, EnergyCableG
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}
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override fun onNodeRemoved(node: EnergyCableBlockEntity.Node) {
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if (livelyNodes.remove(node)) {
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check(livelyNodesList.remove(node))
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for (dir in RelativeSide.entries) {
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val pair = node to dir
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if (livelyNodes.remove(pair)) {
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check(livelyNodesList.remove(pair))
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}
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}
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val touchedSegments = HashSet<Segment>()
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@ -608,8 +617,11 @@ class EnergyCableGraph : GraphNodeList<EnergyCableBlockEntity.Node, EnergyCableG
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}
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override fun onNodeAdded(node: EnergyCableBlockEntity.Node) {
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check(livelyNodes.add(node))
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livelyNodesList.add(node)
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for (dir in RelativeSide.entries) {
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val pair = node to dir
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check(livelyNodes.add(pair))
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livelyNodesList.add(pair)
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}
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notifyThroughputsChanged()
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}
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@ -622,98 +634,97 @@ class EnergyCableGraph : GraphNodeList<EnergyCableBlockEntity.Node, EnergyCableG
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var residue = howMuch.coerceAtMost(fromNode.energyThroughput)
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val snapshot = Reference2ObjectOpenHashMap<Segment, Decimal>()
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for (node in itr) {
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var hit = false
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for (pair in itr) {
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val (node, relSide) = pair
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val side = node.sides[relSide]!!
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for (side in node.sides.values) {
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if (!side.isEnabled)
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continue
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else if (fromNode === node && side.side === fromSide) {
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hit = true
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continue
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}
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val it = side.neighbour.get() ?: continue
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if (it is EnergyCableBlockEntity.CableSide) continue
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val paths = getPath(fromNode, node, it.receiveEnergy(residue, true), !simulate)
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hit = true
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if (paths.size == 1) {
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// Single path, fast scenario
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val path = paths[0]
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val pathTransferred = path.transfer(residue, simulate, snapshot)
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if (pathTransferred <= Decimal.ZERO) continue
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val thisReceived = it.receiveEnergy(pathTransferred, simulate)
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// If cable transferred more than machine accepted, then "refund" energy
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// so cables record actual value transferred through them
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if (thisReceived != pathTransferred) {
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path.refund(pathTransferred - thisReceived, simulate, snapshot)
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if (!simulate && thisReceived != Decimal.ZERO) {
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path.triggerBlockstateUpdates()
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}
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} else if (!simulate) {
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path.triggerBlockstateUpdates()
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}
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received += thisReceived
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residue -= thisReceived
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if (!residue.isPositive) return received
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} else if (paths.size >= 2) {
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// Multiple paths, a bit more complicated
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// Determine how much machine is likely to accept
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val potentiallyAccepted = it.receiveEnergy(residue, true)
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// Won't accept anything
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if (potentiallyAccepted <= Decimal.ZERO) continue
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// Now determine combined available throughput
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// Make a copy of snapshot, so we can freely write into it
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val copy = snapshot.clone()
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var calcResidue = potentiallyAccepted
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// TODO: Currently, all transfers cause Braess's paradox, because of greedy selection of "fastest" cable
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// Need to implement heuristics to better distribute load across different paths/segments
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for (path in paths) {
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val passed = path.transfer(calcResidue, true, copy)
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calcResidue -= passed
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if (calcResidue <= Decimal.ZERO) break
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}
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if (calcResidue == potentiallyAccepted) {
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// мда
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continue
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}
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var thisReceived = it.receiveEnergy(potentiallyAccepted - calcResidue, simulate)
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received += thisReceived
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residue -= thisReceived
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for (path in paths) {
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val passed = path.transfer(thisReceived, simulate, snapshot)
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if (!simulate)
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path.triggerBlockstateUpdates()
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thisReceived -= passed
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if (thisReceived <= Decimal.ZERO) break
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}
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if (!residue.isPositive) return received
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//check(thisReceived <= Decimal.ZERO) { "Путом, алло, Путом, какого чёрта Путом? Путом почему ты заблокировал логику, а Путом?" }
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if (thisReceived > Decimal.ZERO) {
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LOGGER.warn("Cable path from $fromNode to $node doesn't follow common sense, disabling.")
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paths.forEach { it.shortCircuit = true }
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}
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}
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if (!side.isEnabled) {
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itr.remove()
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check(livelyNodes.remove(pair)) { "Lively nodes Set does not contain $pair" }
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continue
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} else if (fromNode === node && side.side === fromSide) {
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continue
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}
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if (!hit) {
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val it = side.neighbour.get()
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if (it == null || it is EnergyCableBlockEntity.CableSide) {
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itr.remove()
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check(livelyNodes.remove(node)) { "Lively nodes Set does not contain $node" }
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check(livelyNodes.remove(pair)) { "Lively nodes Set does not contain $pair" }
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continue
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}
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val paths = getPath(fromNode, node, it.receiveEnergy(residue, true), !simulate)
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if (paths.size == 1) {
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// Single path, fast scenario
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val path = paths[0]
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val pathTransferred = path.transfer(residue, simulate, snapshot)
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if (pathTransferred <= Decimal.ZERO) continue
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val thisReceived = it.receiveEnergy(pathTransferred, simulate)
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// If cable transferred more than machine accepted, then "refund" energy
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// so cables record actual value transferred through them
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if (thisReceived != pathTransferred) {
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path.refund(pathTransferred - thisReceived, simulate, snapshot)
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if (!simulate && thisReceived != Decimal.ZERO) {
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path.triggerBlockstateUpdates()
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}
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} else if (!simulate) {
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path.triggerBlockstateUpdates()
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}
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received += thisReceived
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residue -= thisReceived
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if (!residue.isPositive) return received
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} else if (paths.size >= 2) {
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// Multiple paths, a bit more complicated
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// Determine how much machine is likely to accept
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val potentiallyAccepted = it.receiveEnergy(residue, true)
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// Won't accept anything
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if (potentiallyAccepted <= Decimal.ZERO) continue
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// Now determine combined available throughput
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// Make a copy of snapshot, so we can freely write into it
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val copy = snapshot.clone()
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var calcResidue = potentiallyAccepted
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// TODO: Currently, all transfers cause Braess's paradox, because of greedy selection of "fastest" cable
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// Need to implement heuristics to better distribute load across different paths/segments
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for (path in paths) {
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val passed = path.transfer(calcResidue, true, copy)
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calcResidue -= passed
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if (calcResidue <= Decimal.ZERO) break
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}
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if (calcResidue == potentiallyAccepted) {
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// мда
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continue
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}
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var thisReceived = it.receiveEnergy(potentiallyAccepted - calcResidue, simulate)
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received += thisReceived
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residue -= thisReceived
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for (path in paths) {
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val passed = path.transfer(thisReceived, simulate, snapshot)
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if (!simulate)
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path.triggerBlockstateUpdates()
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thisReceived -= passed
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if (thisReceived <= Decimal.ZERO) break
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}
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if (!residue.isPositive) return received
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//check(thisReceived <= Decimal.ZERO) { "Путом, алло, Путом, какого чёрта Путом? Путом почему ты заблокировал логику, а Путом?" }
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if (thisReceived > Decimal.ZERO) {
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LOGGER.warn("Cable path from $fromNode to $node doesn't follow common sense, disabling.")
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paths.forEach { it.shortCircuit = true }
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}
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}
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}
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