Make font helper functions compile

This commit is contained in:
DBotThePony 2023-06-09 12:43:08 +07:00
parent b7a8f6db14
commit b9cf88789d
Signed by: DBot
GPG Key ID: DCC23B5715498507

View File

@ -3,6 +3,7 @@ package ru.dbotthepony.mc.otm.client.render
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.blaze3d.vertex.Tesselator
import com.mojang.blaze3d.vertex.VertexConsumer
import com.mojang.blaze3d.vertex.VertexSorting
import net.minecraft.client.gui.Font
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.renderer.MultiBufferSource
@ -104,8 +105,12 @@ private fun Font.drawScaledDuckTyped(poseStack: PoseStack, buffer: MultiBufferSo
return size
}
private val buffer = DynamicBufferSource(vertexSorting = VertexSorting.ORTHOGRAPHIC_Z)
private fun Font.drawDuckTyped(poseStack: PoseStack, text: Any, x: Float, y: Float, color: Int): Int {
return drawDuckTyped(poseStack, DynamicBufferSource.GUI, text, x, y, color)
val width = drawDuckTyped(poseStack, buffer, text, x, y, color)
buffer.endBatch()
return width
}
private fun Font.drawDuckTyped(
@ -191,6 +196,33 @@ private fun Font.drawAlignedDuckTyped(
}
}
private fun GuiGraphics.drawAlignedDuckTyped(
font: Font,
text: Any,
align: TextAlign,
x: Float,
y: Float,
color: Int,
drawShadow: Boolean = false,
displayMode: Font.DisplayMode = Font.DisplayMode.NORMAL,
packedLightCoords: Int = 15728880,
effectColor: Int = 0
): Int {
return when (align) {
TextAlign.TOP_LEFT -> font.drawDuckTyped(pose(), bufferSource(), text, x, y, color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.TOP_CENTER -> font.drawDuckTyped(pose(), bufferSource(), text, (x - font.widthDuckTyped(text) / 2f), y, color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.TOP_RIGHT -> font.drawDuckTyped(pose(), bufferSource(), text, (x - font.widthDuckTyped(text)), y, color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.CENTER_LEFT -> font.drawDuckTyped(pose(), bufferSource(), text, x, (y - font.lineHeight / 2f), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.CENTER_CENTER -> font.drawDuckTyped(pose(), bufferSource(), text, (x - font.widthDuckTyped(text) / 2f), (y - font.lineHeight / 2f), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.CENTER_RIGHT -> font.drawDuckTyped(pose(), bufferSource(), text, (x - font.widthDuckTyped(text)), (y - font.lineHeight / 2f), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.BOTTOM_LEFT -> font.drawDuckTyped(pose(), bufferSource(), text, x, (y - font.lineHeight), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.BOTTOM_CENTER -> font.drawDuckTyped(pose(), bufferSource(), text, (x - font.widthDuckTyped(text) / 2f), (y - font.lineHeight), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.BOTTOM_RIGHT -> font.drawDuckTyped(pose(), bufferSource(), text, (x - font.widthDuckTyped(text)), (y - font.lineHeight), color, drawShadow, displayMode, packedLightCoords, effectColor)
}
}
private fun Font.drawScaledAlignedDuckTyped(poseStack: PoseStack, text: Any, scale: Float, align: TextAlign, x: Float, y: Float, color: Int): Int {
return when (align) {
TextAlign.TOP_LEFT -> drawScaledDuckTyped(poseStack, text, scale, x, y, color)
@ -237,8 +269,7 @@ private fun Font.drawScaledAlignedDuckTyped(
}
private fun GuiGraphics.drawScaledAlignedDuckTyped(
poseStack: PoseStack,
buffer: MultiBufferSource,
font: Font,
text: Any,
scale: Float,
align: TextAlign,
@ -251,17 +282,17 @@ private fun GuiGraphics.drawScaledAlignedDuckTyped(
effectColor: Int = 0
): Int {
return when (align) {
TextAlign.TOP_LEFT -> drawScaledDuckTyped(poseStack, buffer, text, scale, x, y, color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.TOP_CENTER -> drawScaledDuckTyped(poseStack, buffer, text, scale, (x - widthDuckTyped(text) * scale / 2f), y, color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.TOP_RIGHT -> drawScaledDuckTyped(poseStack, buffer, text, scale, (x - widthDuckTyped(text) * scale), y, color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.TOP_LEFT -> font.drawScaledDuckTyped(pose(), bufferSource(), text, scale, x, y, color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.TOP_CENTER -> font.drawScaledDuckTyped(pose(), bufferSource(), text, scale, (x - font.widthDuckTyped(text) * scale / 2f), y, color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.TOP_RIGHT -> font.drawScaledDuckTyped(pose(), bufferSource(), text, scale, (x - font.widthDuckTyped(text) * scale), y, color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.CENTER_LEFT -> drawScaledDuckTyped(poseStack, buffer, text, scale, x, (y - lineHeight / 2f * scale), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.CENTER_CENTER -> drawScaledDuckTyped(poseStack, buffer, text, scale, (x - widthDuckTyped(text) * scale / 2f), (y - lineHeight * scale / 2f), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.CENTER_RIGHT -> drawScaledDuckTyped(poseStack, buffer, text, scale, (x - widthDuckTyped(text) * scale), (y - lineHeight * scale / 2f), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.CENTER_LEFT -> font.drawScaledDuckTyped(pose(), bufferSource(), text, scale, x, (y - font.lineHeight / 2f * scale), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.CENTER_CENTER -> font.drawScaledDuckTyped(pose(), bufferSource(), text, scale, (x - font.widthDuckTyped(text) * scale / 2f), (y - font.lineHeight * scale / 2f), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.CENTER_RIGHT -> font.drawScaledDuckTyped(pose(), bufferSource(), text, scale, (x - font.widthDuckTyped(text) * scale), (y - font.lineHeight * scale / 2f), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.BOTTOM_LEFT -> drawScaledDuckTyped(poseStack, buffer, text, scale, x, (y - lineHeight * scale), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.BOTTOM_CENTER -> drawScaledDuckTyped(poseStack, buffer, text, scale, (x - widthDuckTyped(text) * scale / 2f), (y - lineHeight * scale), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.BOTTOM_RIGHT -> drawScaledDuckTyped(poseStack, buffer, text, scale, (x - widthDuckTyped(text) * scale), (y - lineHeight * scale), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.BOTTOM_LEFT -> font.drawScaledDuckTyped(pose(), bufferSource(), text, scale, x, (y - font.lineHeight * scale), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.BOTTOM_CENTER -> font.drawScaledDuckTyped(pose(), bufferSource(), text, scale, (x - font.widthDuckTyped(text) * scale / 2f), (y - font.lineHeight * scale), color, drawShadow, displayMode, packedLightCoords, effectColor)
TextAlign.BOTTOM_RIGHT -> font.drawScaledDuckTyped(pose(), bufferSource(), text, scale, (x - font.widthDuckTyped(text) * scale), (y - font.lineHeight * scale), color, drawShadow, displayMode, packedLightCoords, effectColor)
}
}
@ -297,18 +328,18 @@ fun Font.drawScaledAligned(poseStack: PoseStack, buffer: MultiBufferSource, text
fun Font.drawScaledAligned(poseStack: PoseStack, buffer: MultiBufferSource, text: Component, scale: Float, align: TextAlign, x: Float, y: Float, drawShadow: Boolean = false, displayMode: Font.DisplayMode = Font.DisplayMode.NORMAL, packedLightCoords: Int = 15728880, effectColor: Int = 0, color: RGBAColor) = drawScaledAligned(poseStack, buffer, text, scale, align, x, y, color.toInt(), drawShadow, displayMode, packedLightCoords, effectColor)
fun Font.drawScaledAligned(poseStack: PoseStack, buffer: MultiBufferSource, text: FormattedCharSequence, scale: Float, align: TextAlign, x: Float, y: Float, drawShadow: Boolean = false, displayMode: Font.DisplayMode = Font.DisplayMode.NORMAL, packedLightCoords: Int = 15728880, effectColor: Int = 0, color: RGBAColor) = drawScaledAligned(poseStack, buffer, text, scale, align, x, y, color.toInt(), drawShadow, displayMode, packedLightCoords, effectColor)
fun GuiGraphics.drawAligned(font: Font, text: String, align: TextAlign, x: Float, y: Float, color: Int) = drawAlignedDuckTyped(poseStack, text, align, x, y, color)
fun GuiGraphics.drawAligned(font: Font, text: Component, align: TextAlign, x: Float, y: Float, color: Int) = drawAlignedDuckTyped(poseStack, text, align, x, y, color)
fun GuiGraphics.drawAligned(font: Font, text: FormattedCharSequence, align: TextAlign, x: Float, y: Float, color: Int) = drawAlignedDuckTyped(poseStack, text, align, x, y, color)
fun GuiGraphics.drawAligned(font: Font, text: String, align: TextAlign, x: Float, y: Float, color: Int) = drawAlignedDuckTyped(font, text, align, x, y, color)
fun GuiGraphics.drawAligned(font: Font, text: Component, align: TextAlign, x: Float, y: Float, color: Int) = drawAlignedDuckTyped(font, text, align, x, y, color)
fun GuiGraphics.drawAligned(font: Font, text: FormattedCharSequence, align: TextAlign, x: Float, y: Float, color: Int) = drawAlignedDuckTyped(font, text, align, x, y, color)
fun GuiGraphics.drawAligned(font: Font, text: String, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawAligned(poseStack, text, align, x, y, color.toInt())
fun GuiGraphics.drawAligned(font: Font, text: Component, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawAligned(poseStack, text, align, x, y, color.toInt())
fun GuiGraphics.drawAligned(font: Font, text: FormattedCharSequence, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawAligned(poseStack, text, align, x, y, color.toInt())
fun GuiGraphics.drawAligned(font: Font, text: String, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawAligned(font, text, align, x, y, color.toInt())
fun GuiGraphics.drawAligned(font: Font, text: Component, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawAligned(font, text, align, x, y, color.toInt())
fun GuiGraphics.drawAligned(font: Font, text: FormattedCharSequence, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawAligned(font, text, align, x, y, color.toInt())
fun GuiGraphics.drawScaledAligned(font: Font, text: String, scale: Float, align: TextAlign, x: Float, y: Float, color: Int) = drawScaledAlignedDuckTyped(poseStack, text, scale, align, x, y, color)
fun GuiGraphics.drawScaledAligned(font: Font, text: Component, scale: Float, align: TextAlign, x: Float, y: Float, color: Int) = drawScaledAlignedDuckTyped(poseStack, text, scale, align, x, y, color)
fun GuiGraphics.drawScaledAligned(font: Font, text: FormattedCharSequence, scale: Float, align: TextAlign, x: Float, y: Float, color: Int) = drawScaledAlignedDuckTyped(poseStack, text, scale, align, x, y, color)
fun GuiGraphics.drawScaledAligned(font: Font, text: String, scale: Float, align: TextAlign, x: Float, y: Float, color: Int) = drawScaledAlignedDuckTyped(font, text, scale, align, x, y, color)
fun GuiGraphics.drawScaledAligned(font: Font, text: Component, scale: Float, align: TextAlign, x: Float, y: Float, color: Int) = drawScaledAlignedDuckTyped(font, text, scale, align, x, y, color)
fun GuiGraphics.drawScaledAligned(font: Font, text: FormattedCharSequence, scale: Float, align: TextAlign, x: Float, y: Float, color: Int) = drawScaledAlignedDuckTyped(font, text, scale, align, x, y, color)
fun GuiGraphics.drawScaledAligned(font: Font, text: String, scale: Float, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawScaledAligned(poseStack, text, scale, align, x, y, color.toInt())
fun GuiGraphics.drawScaledAligned(font: Font, text: Component, scale: Float, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawScaledAligned(poseStack, text, scale, align, x, y, color.toInt())
fun GuiGraphics.drawScaledAligned(font: Font, text: FormattedCharSequence, scale: Float, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawScaledAligned(poseStack, text, scale, align, x, y, color.toInt())
fun GuiGraphics.drawScaledAligned(font: Font, text: String, scale: Float, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawScaledAligned(font, text, scale, align, x, y, color.toInt())
fun GuiGraphics.drawScaledAligned(font: Font, text: Component, scale: Float, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawScaledAligned(font, text, scale, align, x, y, color.toInt())
fun GuiGraphics.drawScaledAligned(font: Font, text: FormattedCharSequence, scale: Float, align: TextAlign, x: Float, y: Float, color: RGBAColor) = drawScaledAligned(font, text, scale, align, x, y, color.toInt())