Mark "is mod loaded" as internal property, so it don't bleed into other namespaces
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src/main/kotlin/ru/dbotthepony/mc/otm/compat
cos
curios
ironchest
ironshulkerbox
itemborders
@ -31,7 +31,7 @@ import ru.dbotthepony.mc.otm.menu.MatteryMenuSlot
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import java.util.Collections.emptyIterator
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import java.util.stream.Stream
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val isCosmeticArmorLoaded by lazy {
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internal val isCosmeticArmorLoaded by lazy {
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ModList.get().isLoaded("cosmeticarmorreworked")
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}
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@ -35,7 +35,7 @@ import java.util.Collections.emptyIterator
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import java.util.stream.Stream
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import kotlin.collections.ArrayList
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val isCuriosLoaded by lazy {
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internal val isCuriosLoaded by lazy {
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ModList.get().isLoaded(CuriosApi.MODID)
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}
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@ -22,7 +22,7 @@ import ru.dbotthepony.mc.otm.menu.MatteryMenuSlot
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import ru.dbotthepony.mc.otm.menu.makeSlots
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import ru.dbotthepony.mc.otm.registry.MDeferredRegister
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val isIronChestLoaded by lazy {
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internal val isIronChestLoaded by lazy {
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ModList.get().isLoaded(IronChests.MODID)
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}
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@ -24,7 +24,7 @@ import ru.dbotthepony.mc.otm.menu.makeSlots
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import ru.dbotthepony.mc.otm.registry.MDeferredRegister
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import kotlin.collections.toTypedArray
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val isIronShulkersLoaded by lazy {
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internal val isIronShulkersLoaded by lazy {
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ModList.get().isLoaded(IronShulkerBoxes.MODID)
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}
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@ -5,7 +5,7 @@ import net.minecraft.world.inventory.Slot
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import net.neoforged.fml.ModList
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import ru.dbotthepony.mc.otm.client.render.MGUIGraphics
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val isItemBordersLoaded by lazy {
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internal val isItemBordersLoaded by lazy {
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ModList.get().isLoaded("itemborders")
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}
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