require mekanism loaded for mekanism painter recipes

This commit is contained in:
YuRaNnNzZZ 2025-01-20 19:32:12 +03:00
parent 76cb2c83f0
commit bf87d48254
Signed by: YuRaNnNzZZ
GPG Key ID: 5F71738C85A6006D

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@ -12,6 +12,7 @@ import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.item.crafting.Ingredient
import net.neoforged.fml.ModList
import net.neoforged.neoforge.common.conditions.ModLoadedCondition
import ru.dbotthepony.mc.otm.core.registryName
import ru.dbotthepony.mc.otm.datagen.modLocation
import ru.dbotthepony.mc.otm.recipe.PainterArmorDyeRecipe
@ -118,7 +119,7 @@ private fun addMekanismPaintRecipe(consumer: RecipeOutput, location: ResourceLoc
IngredientCreatorAccess.chemicalStack().from(pigment, (256L * amount * dyeMul).toLong()),
output.copy(),
false
))
), null, ModLoadedCondition("mekanism"))
}
fun addPainterRecipes(consumer: RecipeOutput) {