From c1d244dda6bd3686b41d8f33c439c0958333c0ea Mon Sep 17 00:00:00 2001 From: DBotThePony Date: Wed, 8 Feb 2023 23:32:54 +0700 Subject: [PATCH] Make sure player is still watching for chunk when networking --- .../mc/otm/block/entity/SynchronizedBlockEntity.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/kotlin/ru/dbotthepony/mc/otm/block/entity/SynchronizedBlockEntity.kt b/src/main/kotlin/ru/dbotthepony/mc/otm/block/entity/SynchronizedBlockEntity.kt index 88315d951..920821fb4 100644 --- a/src/main/kotlin/ru/dbotthepony/mc/otm/block/entity/SynchronizedBlockEntity.kt +++ b/src/main/kotlin/ru/dbotthepony/mc/otm/block/entity/SynchronizedBlockEntity.kt @@ -335,8 +335,8 @@ abstract class SynchronizedBlockEntity(p_155228_: BlockEntityType<*>, p_155229_: players.add(event.player) it.changeset++ - onceServer(20) { - if (!event.player.hasDisconnected()) { + onceServer(10) { + if (!event.player.hasDisconnected() && event.player in players) { blocks.forValidRefs { it.synchronizeToPlayers(false) }