actually add upgrade slots 💀
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@ -43,7 +43,7 @@ class MatterBottlerScreen(menu: MatterBottlerMenu, inventory: Inventory, title:
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ButtonPanel(this, frame, 46f, 69f, 100f, 20f, TranslatableComponent("otm.matter_bottler.switch_mode"), onPress = menu.workFlow::switchValue)
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}
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makeDeviceControls(this, frame, redstoneConfig = menu.redstoneConfig)
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makeDeviceControls(this, frame, redstoneConfig = menu.redstoneConfig, upgrades = menu.upgrades)
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return frame
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}
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@ -26,7 +26,7 @@ class MatterRecyclerScreen(menu: MatterRecyclerMenu, inventory: Inventory, title
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ProgressGaugePanel(this, frame, menu.progress, 63f, PROGRESS_ARROW_TOP).flop = true
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SlotPanel(this, frame, menu.input, 93f, PROGRESS_SLOT_TOP)
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makeDeviceControls(this, frame, redstoneConfig = menu.redstoneConfig, itemConfig = menu.itemConfig, energyConfig = menu.energyConfig)
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makeDeviceControls(this, frame, redstoneConfig = menu.redstoneConfig, itemConfig = menu.itemConfig, energyConfig = menu.energyConfig, upgrades = menu.upgrades)
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return frame
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}
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@ -45,6 +45,7 @@ class MatterBottlerMenu @JvmOverloads constructor(
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}
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val profiledEnergy = ProfiledLevelGaugeWidget(this, tile?.energy, energyWidget)
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val upgrades = makeUpgradeSlots(3, tile?.upgrades)
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init {
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if (tile != null) {
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@ -30,6 +30,7 @@ class MatterRecyclerMenu @JvmOverloads constructor(
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val itemConfig = ItemConfigPlayerInput(this, tile?.itemConfig)
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val energyConfig = EnergyConfigPlayerInput(this, tile?.energyConfig)
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val profiledEnergy = ProfiledLevelGaugeWidget(this, tile?.energy, energyWidget)
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val upgrades = makeUpgradeSlots(3, tile?.upgrades)
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init {
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addStorageSlot(input)
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