Fix item icons not being rendered correctly
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8d42686cc5
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@ -129,7 +129,7 @@ data class ItemStackIcon(private val itemStack: ItemStack, override val width: F
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pose.scale(width / 16f, height / 16f, 1f)
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guiGraphics.setColor(color.red, color.green, color.blue, color.alpha)
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guiGraphics.renderFakeItem(itemStack, 0, 0)
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guiGraphics.renderFakeItem(pose, itemStack, 0, 0)
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pose.popPose()
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clearDepth(pose, x, y, width, height)
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@ -34,8 +34,15 @@ class MGUIGraphics(val pose: PoseStack) {
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RenderSystem.setShaderColor(red, green, blue, alpha)
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}
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fun renderFakeItem(itemStack: ItemStack, x: Int, y: Int) {
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fun renderFakeItem(poseStack: PoseStack, itemStack: ItemStack, x: Int, y: Int) {
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val global = RenderSystem.getModelViewStack()
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global.pushPose()
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global.last().pose().mul(poseStack.last().pose())
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global.last().normal().mul(poseStack.last().normal())
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RenderSystem.applyModelViewMatrix()
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minecraft.itemRenderer.renderGuiItem(itemStack, x, y)
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global.popPose()
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RenderSystem.applyModelViewMatrix()
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}
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fun drawLine(
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