Overflow prevention inside painter block entity
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@ -66,8 +66,8 @@ class PainterBlockEntity(blockPos: BlockPos, blockState: BlockState) : MatteryDe
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}
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override fun fill(resource: FluidStack, action: IFluidHandler.FluidAction): Int {
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if (resource.isEmpty || resource.fluid != Fluids.WATER || waterStored() >= MAX_WATER_STORAGE) return 0
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val diff = (waterStored() + resource.amount).coerceAtMost(MAX_WATER_STORAGE) - waterStored()
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if (resource.amount <= 0 || resource.fluid != Fluids.WATER || waterStored() >= MAX_WATER_STORAGE) return 0
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val diff = ((waterStored().toLong() + resource.amount.toLong()).coerceAtMost(MAX_WATER_STORAGE.toLong()) - waterStored().toLong()).toInt()
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if (action.simulate() || diff == 0) return diff
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dyeStored[null] = waterStored() + diff
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return diff
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