Make teleporting not cause fall damage if falling

This commit is contained in:
DBotThePony 2022-09-30 22:58:07 +07:00
parent 7227def822
commit d5ef670ec7
Signed by: DBot
GPG Key ID: DCC23B5715498507

View File

@ -109,6 +109,8 @@ class EnderTeleporterFeature(capability: MatteryPlayerCapability) : AndroidActiv
if (!isClient) android.androidEnergy.extractEnergyInner(ServerConfig.EnderTeleporter.ENERGY_COST, false) if (!isClient) android.androidEnergy.extractEnergyInner(ServerConfig.EnderTeleporter.ENERGY_COST, false)
ply.setPos(Vector(blockPos.x + 0.5, blockPos.y.toDouble(), blockPos.z + 0.5)) ply.setPos(Vector(blockPos.x + 0.5, blockPos.y.toDouble(), blockPos.z + 0.5))
ply.deltaMovement = Vector(0.0, 0.0, 0.0)
ply.resetFallDistance()
return true return true
} }