Fix nanobots armor crash
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@ -44,7 +44,7 @@ class NanobotsArmorFeature(android: MatteryPlayerCapability) : AndroidFeature(An
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ticksPassed = 0
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ticksPassed = 0
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if (!event.source.isBypassArmor && layers > 0) {
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if (!event.source.isBypassArmor && layers > 0) {
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val absorbed = event.amount * STRENGTH[layers]
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val absorbed = event.amount * STRENGTH[layers - 1]
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if (absorbed > 0.1f) {
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if (absorbed > 0.1f) {
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val powerRequired = ENERGY_PER_HITPOINT * absorbed
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val powerRequired = ENERGY_PER_HITPOINT * absorbed
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