Clarify about fall damage in shockwave's description
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@ -256,7 +256,7 @@ fun addResearchData(serializer: Consumer<AndroidResearchType>, lang: MatteryLang
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val SHOCKWAVE =
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val SHOCKWAVE =
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AndroidResearchType.Builder(modLocation(MNames.SHOCKWAVE))
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AndroidResearchType.Builder(modLocation(MNames.SHOCKWAVE))
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.withExperience(40)
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.withExperience(40)
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.withDescription()
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.withDescription(0 .. 1)
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.appendDescription(ShockwaveFeature.POWER_COST_DESCRIPTION)
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.appendDescription(ShockwaveFeature.POWER_COST_DESCRIPTION)
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.withIcon(ResearchIcons.ICON_SHOCKWAVE)
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.withIcon(ResearchIcons.ICON_SHOCKWAVE)
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.addFeatureResult(AndroidFeatures.SHOCKWAVE)
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.addFeatureResult(AndroidFeatures.SHOCKWAVE)
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@ -320,7 +320,8 @@ fun addResearchData(serializer: Consumer<AndroidResearchType>, lang: MatteryLang
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add(ITEM_MAGNET, "description1", "Drains energy for each item stack it pulls")
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add(ITEM_MAGNET, "description1", "Drains energy for each item stack it pulls")
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add(SHOCKWAVE, "Shockwave Pulsator")
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add(SHOCKWAVE, "Shockwave Pulsator")
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add(SHOCKWAVE, "description", "Releases a shockwave around unit, damaging everything in small radius, as unit quickly land on ground")
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add(SHOCKWAVE, "description0", "Releases a shockwave around unit, damaging everything in small radius, as unit quickly land on ground")
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add(SHOCKWAVE, "description1", "It does not, however, help with ground impact damage!")
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add(attackBoostList[0], "Attack Boost %s")
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add(attackBoostList[0], "Attack Boost %s")
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add(attackBoostList[0], "description", "Increases total melee attack strength by %s%%")
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add(attackBoostList[0], "description", "Increases total melee attack strength by %s%%")
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