Workaround very good decision of mojank to strip client classes from server
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90da43ec49
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@ -182,78 +182,85 @@ sealed class AbstractMatterySprite : IGUIRenderable, IUVCoords {
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type.toActualNetwork(this, buff)
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}
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val renderTypeNoDepth by lazy {
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noDepthCache.computeIfAbsent(texture) {
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val builder = RenderType.CompositeState.builder()
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private inner class ClientData {
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val renderTypeNoDepth by lazy {
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noDepthCache.computeIfAbsent(texture) {
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val builder = RenderType.CompositeState.builder()
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builder.setTextureState(RenderStateShard.TextureStateShard(it, false, false))
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builder.setShaderState(RenderStateShard.ShaderStateShard(GameRenderer::getPositionTexColorShader))
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builder.setDepthTestState(RenderStateShard.DepthTestStateShard("always", GL_ALWAYS))
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builder.setTransparencyState(RenderStateShard.TransparencyStateShard("normal_blend", {
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RenderSystem.enableBlend()
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RenderSystem.defaultBlendFunc()
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}, {
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RenderSystem.disableBlend()
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}))
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builder.setTextureState(RenderStateShard.TextureStateShard(it, false, false))
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builder.setShaderState(RenderStateShard.ShaderStateShard(GameRenderer::getPositionTexColorShader))
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builder.setDepthTestState(RenderStateShard.DepthTestStateShard("always", GL_ALWAYS))
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builder.setTransparencyState(RenderStateShard.TransparencyStateShard("normal_blend", {
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RenderSystem.enableBlend()
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RenderSystem.defaultBlendFunc()
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}, {
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RenderSystem.disableBlend()
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}))
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@Suppress("INACCESSIBLE_TYPE")
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RenderType.create("otm_gui_element_no_depth",
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DefaultVertexFormat.POSITION_TEX_COLOR,
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VertexFormat.Mode.QUADS,
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2048,
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false,
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false,
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builder.createCompositeState(false)) as RenderType
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@Suppress("INACCESSIBLE_TYPE")
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RenderType.create("otm_gui_element_no_depth",
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DefaultVertexFormat.POSITION_TEX_COLOR,
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VertexFormat.Mode.QUADS,
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2048,
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false,
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false,
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builder.createCompositeState(false)) as RenderType
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}
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}
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val renderTypeDepth by lazy {
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depthCache.computeIfAbsent(texture) {
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val builder = RenderType.CompositeState.builder()
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builder.setTextureState(RenderStateShard.TextureStateShard(it, false, false))
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builder.setShaderState(RenderStateShard.ShaderStateShard(GameRenderer::getPositionTexColorShader))
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builder.setTransparencyState(RenderStateShard.TransparencyStateShard("normal_blend", {
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RenderSystem.enableBlend()
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RenderSystem.defaultBlendFunc()
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}, {
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RenderSystem.disableBlend()
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}))
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@Suppress("INACCESSIBLE_TYPE")
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RenderType.create("otm_gui_element_depth",
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DefaultVertexFormat.POSITION_TEX_COLOR,
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VertexFormat.Mode.QUADS,
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2048,
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false,
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false,
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builder.createCompositeState(false)) as RenderType
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}
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}
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val renderTypeWorld by lazy {
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worldCache.computeIfAbsent(texture) {
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val builder = RenderType.CompositeState.builder()
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builder.setTextureState(RenderStateShard.TextureStateShard(it, false, false))
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builder.setShaderState(RenderStateShard.ShaderStateShard(GameRenderer::getPositionTexColorShader))
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builder.setTransparencyState(RenderStateShard.TransparencyStateShard("normal_blend", {
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RenderSystem.enableBlend()
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RenderSystem.defaultBlendFunc()
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}, {
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RenderSystem.disableBlend()
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}))
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@Suppress("INACCESSIBLE_TYPE")
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RenderType.create("otm_gui_element_world",
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DefaultVertexFormat.POSITION_TEX_COLOR,
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VertexFormat.Mode.QUADS,
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8192,
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false,
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false,
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builder.createCompositeState(false)) as RenderType
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}
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}
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}
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val renderTypeDepth by lazy {
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depthCache.computeIfAbsent(texture) {
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val builder = RenderType.CompositeState.builder()
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builder.setTextureState(RenderStateShard.TextureStateShard(it, false, false))
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builder.setShaderState(RenderStateShard.ShaderStateShard(GameRenderer::getPositionTexColorShader))
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builder.setTransparencyState(RenderStateShard.TransparencyStateShard("normal_blend", {
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RenderSystem.enableBlend()
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RenderSystem.defaultBlendFunc()
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}, {
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RenderSystem.disableBlend()
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}))
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@Suppress("INACCESSIBLE_TYPE")
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RenderType.create("otm_gui_element_depth",
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DefaultVertexFormat.POSITION_TEX_COLOR,
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VertexFormat.Mode.QUADS,
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2048,
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false,
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false,
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builder.createCompositeState(false)) as RenderType
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}
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}
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val renderTypeWorld by lazy {
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worldCache.computeIfAbsent(texture) {
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val builder = RenderType.CompositeState.builder()
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builder.setTextureState(RenderStateShard.TextureStateShard(it, false, false))
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builder.setShaderState(RenderStateShard.ShaderStateShard(GameRenderer::getPositionTexColorShader))
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builder.setTransparencyState(RenderStateShard.TransparencyStateShard("normal_blend", {
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RenderSystem.enableBlend()
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RenderSystem.defaultBlendFunc()
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}, {
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RenderSystem.disableBlend()
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}))
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@Suppress("INACCESSIBLE_TYPE")
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RenderType.create("otm_gui_element_world",
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DefaultVertexFormat.POSITION_TEX_COLOR,
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VertexFormat.Mode.QUADS,
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8192,
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false,
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false,
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builder.createCompositeState(false)) as RenderType
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}
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}
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private val clientData by lazy { ClientData() }
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val renderTypeNoDepth get() = clientData.renderTypeNoDepth
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val renderTypeDepth get() = clientData.renderTypeDepth
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val renderTypeWorld get() = clientData.renderTypeWorld
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companion object {
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private val noDepthCache = ConcurrentHashMap<ResourceLocation, RenderType>()
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