undo dye bar static non-dye background color
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@ -49,7 +49,7 @@ class PainterScreen(menu: PainterMenu, inventory: Inventory, title: Component) :
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}
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override fun innerRender(graphics: GuiGraphics, mouseX: Float, mouseY: Float, partialTick: Float) {
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graphics.renderRect(0f, 0f, width, height, color = RGBAColor.LIGHT_GRAY)
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graphics.renderRect(0f, 0f, width, height, color = RGBAColor.DARK_GRAY)
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val color = RGBAColor.rgb(dye?.textColor ?: DyeColor.LIGHT_BLUE.textColor)
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