Make matter bottler actually consume energy
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@ -22,7 +22,6 @@ import ru.dbotthepony.mc.otm.capability.matter.MatterStorageImpl
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import ru.dbotthepony.mc.otm.capability.matter.ProfiledMatterStorage
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import ru.dbotthepony.mc.otm.config.MachinesConfig
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import ru.dbotthepony.mc.otm.container.UpgradeContainer
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import ru.dbotthepony.mc.otm.container.slotted.ContainerSlot
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import ru.dbotthepony.mc.otm.container.slotted.FilteredContainerSlot
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import ru.dbotthepony.mc.otm.container.slotted.SlottedContainer
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import ru.dbotthepony.mc.otm.menu.matter.MatterBottlerMenu
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@ -35,7 +34,7 @@ import java.util.function.BooleanSupplier
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class MatterBottlerBlockEntity(blockPos: BlockPos, blockState: BlockState) :
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MatteryPoweredBlockEntity(MBlockEntities.MATTER_BOTTLER, blockPos, blockState) {
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val upgrades = UpgradeContainer(3, UpgradeType.BASIC_MATTER, BooleanSupplier { blockState.getValue(WorkerState.SEMI_WORKER_STATE) !== WorkerState.IDLE }, ::markDirtyFast)
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val upgrades = UpgradeContainer(3, UpgradeType.BASIC_MATTER, BooleanSupplier { this.blockState.getValue(WorkerState.SEMI_WORKER_STATE) !== WorkerState.IDLE }, ::markDirtyFast)
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override val energy = ProfiledEnergyStorage(WorkerEnergyStorage(this::markDirtyFast, upgrades.transform(MachinesConfig.MatterBottler.VALUES)))
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val energyConfig = ConfigurableEnergy(energy)
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@ -141,7 +140,7 @@ class MatterBottlerBlockEntity(blockPos: BlockPos, blockState: BlockState) :
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}
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if (state !== blockState) {
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level.setBlock(blockPos, state, Block.UPDATE_CLIENTS)
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level.setBlock(blockPos, state, Block.UPDATE_ALL)
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}
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}
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@ -154,18 +153,143 @@ class MatterBottlerBlockEntity(blockPos: BlockPos, blockState: BlockState) :
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}
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private val workerState by countingLazy(blockStateChangesCounter) {
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blockState.getValue(WorkerState.SEMI_WORKER_STATE)
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this.blockState.getValue(WorkerState.SEMI_WORKER_STATE)
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}
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private fun blockstateToWorking() {
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if (workerState !== WorkerState.WORKING) {
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level?.setBlock(blockPos, blockState.setValue(WorkerState.SEMI_WORKER_STATE, WorkerState.WORKING), Block.UPDATE_CLIENTS)
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level?.setBlock(blockPos, blockState.setValue(WorkerState.SEMI_WORKER_STATE, WorkerState.WORKING), Block.UPDATE_ALL)
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}
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}
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private fun blockstateToIdle() {
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if (workerState !== WorkerState.IDLE) {
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level?.setBlock(blockPos, blockState.setValue(WorkerState.SEMI_WORKER_STATE, WorkerState.IDLE), Block.UPDATE_CLIENTS)
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level?.setBlock(blockPos, blockState.setValue(WorkerState.SEMI_WORKER_STATE, WorkerState.IDLE), Block.UPDATE_ALL)
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}
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}
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private fun tickBottling() {
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var isWorking = false
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var hasCapacitors = false
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for (slot in bottling.slotIterator()) {
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val item = slot.item
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val capability = item.getCapability(MatteryCapability.MATTER_ITEM) ?: continue
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if (!capability.receiveMatterChecked(Decimal.LONG_MAX_VALUE, true).isPositive) {
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unbottling.consumeItem(item, false)
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slot.setChanged()
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continue
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}
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hasCapacitors = true
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initialCapacity = initialCapacity ?: capability.storedMatter
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val rate = MachinesConfig.MatterBottler.RATE * (1.0 + upgrades.speedBonus)
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val energyRate = MachinesConfig.MatterBottler.VALUES.energyConsumption * (1.0 + upgrades.speedBonus)
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if (matter.storedMatter < rate) {
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val toExtract = matter.missingMatter
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.coerceAtMost(rate * 200)
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.coerceAtMost(capability.missingMatter - matter.storedMatter)
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matter.receiveMatter(matterNode.graph.extractMatter(toExtract, false), false)
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}
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if (matter.storedMatter.isPositive) {
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val energyRatio = if (energyRate <= Decimal.ZERO) Decimal.ONE else energy.extractEnergy(energyRate, true) / energyRate
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val matterRatio = matter.extractMatter(capability.receiveMatter(rate.coerceAtMost(matter.storedMatter), true), true) / rate
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val minRatio = minOf(matterRatio, energyRatio)
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if (minRatio > Decimal.ZERO) {
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isWorking = true
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energy.extractEnergy(energyRate * minRatio, false)
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matter.extractMatter(capability.receiveMatter(rate * minRatio, false), false)
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workProgress = ((capability.storedMatter - initialCapacity!!) / capability.maxStoredMatter).toFloat()
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slot.setChanged()
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}
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} else {
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if (spitItemsWhenCantWork) {
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unbottling.consumeItem(item, false)
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slot.setChanged()
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}
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}
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break
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}
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if (isWorking) {
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blockstateToWorking()
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} else {
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blockstateToIdle()
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}
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if (!hasCapacitors) {
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matter.extractMatter(matterNode.graph.receiveMatter(matter.storedMatter, false), false)
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initialCapacity = null
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workProgress = 0f
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}
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}
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private fun tickUnbottling() {
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matter.extractMatter(matterNode.graph.receiveMatter(matter.storedMatter, false), false)
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if (!matter.missingMatter.isPositive) {
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if (spitItemsWhenCantWork) {
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for (slot in unbottling.slotIterator()) {
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bottling.consumeItem(slot.item, false)
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slot.setChanged()
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}
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}
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blockstateToIdle()
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return
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}
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var any = false
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var hasCapacitors = false
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for (slot in unbottling.slotIterator()) {
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val item = slot.item
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val it = item.getCapability(MatteryCapability.MATTER_ITEM) ?: continue
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if (!it.extractMatterChecked(Decimal.LONG_MAX_VALUE, true).isPositive) {
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bottling.consumeItem(item, false)
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slot.setChanged()
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continue
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}
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initialCapacity = initialCapacity ?: it.storedMatter
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hasCapacitors = true
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val rate = MachinesConfig.MatterBottler.RATE * (1.0 + upgrades.speedBonus)
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val energyRate = MachinesConfig.MatterBottler.VALUES.energyConsumption * (1.0 + upgrades.speedBonus)
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val energyRatio = if (energyRate <= Decimal.ZERO) Decimal.ONE else energy.extractEnergy(energyRate, true) / energyRate
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val matterRatio = matter.receiveMatter(it.extractMatterChecked(rate, true), true) / rate
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val minRatio = minOf(energyRatio, matterRatio)
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if (minRatio > Decimal.ZERO) {
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any = true
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energy.extractEnergy(energyRate * energyRatio, false)
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matter.receiveMatter(it.extractMatterChecked(rate * minRatio, false), false)
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workProgress = 1f - (it.storedMatter / initialCapacity!!).toFloat()
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}
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break
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}
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if (any) {
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blockstateToWorking()
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} else {
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blockstateToIdle()
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}
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if (!hasCapacitors) {
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initialCapacity = null
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workProgress = 0f
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}
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}
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@ -178,106 +302,9 @@ class MatterBottlerBlockEntity(blockPos: BlockPos, blockState: BlockState) :
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}
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if (isBottling) {
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var any = false
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var idle = false
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for (slot in bottling.slotIterator()) {
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val item = slot.item
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item.getCapability(MatteryCapability.MATTER_ITEM)?.let {
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if (!it.missingMatter.isPositive) {
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unbottling.consumeItem(item, false)
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slot.setChanged()
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} else {
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any = true
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initialCapacity = initialCapacity ?: it.storedMatter
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val rate = MachinesConfig.MatterBottler.RATE * (1.0 + upgrades.speedBonus)
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if (matter.storedMatter < rate) {
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matter.receiveMatter(matterNode.graph.extractMatter(matter.missingMatter
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.coerceAtMost(rate * 200)
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.coerceAtMost(it.missingMatter - matter.storedMatter), false), false)
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}
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if (matter.storedMatter.isPositive) {
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matter.extractMatter(it.receiveMatter(rate.coerceAtMost(matter.storedMatter), false), false)
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if (!it.missingMatter.isPositive) {
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initialCapacity = null
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workProgress = 0f
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} else {
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workProgress = ((it.storedMatter - initialCapacity!!) / it.maxStoredMatter).toFloat()
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}
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} else {
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idle = true
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if (spitItemsWhenCantWork) {
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unbottling.consumeItem(item, false)
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slot.setChanged()
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}
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}
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}
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}
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if (any) {
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break
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}
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}
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if (any && !idle) {
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blockstateToWorking()
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} else {
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matter.extractMatter(matterNode.graph.receiveMatter(matter.storedMatter, false), false)
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blockstateToIdle()
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}
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tickBottling()
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} else {
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matter.extractMatter(matterNode.graph.receiveMatter(matter.storedMatter, false), false)
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if (!matter.missingMatter.isPositive) {
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if (spitItemsWhenCantWork) {
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for (slot in unbottling.slotIterator()) {
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bottling.consumeItem(slot.item, false)
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slot.setChanged()
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}
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}
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blockstateToIdle()
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return
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}
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var any = false
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for (slot in unbottling.slotIterator()) {
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val item = slot.item
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item.getCapability(MatteryCapability.MATTER_ITEM)?.let {
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if (!it.storedMatter.isPositive) {
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bottling.consumeItem(item, false)
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slot.setChanged()
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} else {
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any = true
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initialCapacity = initialCapacity ?: it.storedMatter
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matter.receiveMatter(it.extractMatter(MachinesConfig.MatterBottler.RATE, false), false)
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if (!it.storedMatter.isPositive) {
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initialCapacity = null
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workProgress = 0f
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} else {
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workProgress = 1f - (it.storedMatter / initialCapacity!!).toFloat()
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}
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}
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}
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if (any) {
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break
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}
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}
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if (any) {
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blockstateToWorking()
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} else {
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blockstateToIdle()
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}
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tickUnbottling()
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}
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}
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}
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