Commit Graph

2218 Commits

Author SHA1 Message Date
cdd6ef9eb3
Sort item classes to subpackages, correct some code 2023-04-16 19:10:27 +07:00
c5d9ba34dd
Simple Tritanium Armor, some balancing to regular tritanium armor 2023-04-16 12:43:20 +07:00
3976c6da56
Make tritanium armor absorb 3/4 of cosmir radiation 2023-04-16 10:11:32 +07:00
e2a300259c
Swap execution order in moveEnergy 2023-04-16 10:05:46 +07:00
b7434d632c
Try to move as much as possible energy between energy storages 2023-04-16 00:09:16 +07:00
a65fb6d829
Merge remote-tracking branch 'origin/master' into master 2023-04-15 23:47:48 +07:00
8d63488d72
oh my god are you serious? 2023-04-15 23:46:47 +07:00
1828704859
Remove storage blocks from machines list 2023-04-15 15:41:05 +07:00
ba326b9fb8
Add profiled energy storage to most of machines 2023-04-15 14:09:24 +07:00
8afa21ae16
Profiled energy storage! 2023-04-14 23:58:38 +07:00
8c32a2cd7a
Put constants in decimal cache 2023-04-14 23:58:17 +07:00
20bbaec62a
Kotlin? Hello? 2023-04-14 22:45:39 +07:00
5df3a06fcb Perish 2023-04-14 19:20:25 +06:00
60ac4d60d2 did i deadass rollback this 2023-04-14 19:19:26 +06:00
addd088cc4
Sort matter json namespaces according to mod order 2023-04-14 14:59:02 +07:00
a51398e220
Fix mattery gui tracking last mattery player state wrong 2023-04-14 13:06:13 +07:00
130240e02a
Tritanium bars, but with proper model 2023-04-14 12:59:33 +07:00
de972f1688 Merge remote-tracking branch 'origin/master' 2023-04-13 23:34:28 +06:00
90fa7593f8
Carbon mesh recipe 2023-04-13 23:41:57 +07:00
2a910d2f96 OM NOM NOM 2023-04-13 22:28:35 +06:00
56a8831364 Merge remote-tracking branch 'origin/master' 2023-04-13 21:54:36 +06:00
bd357dad5f
Add is_primed property to hammer 2023-04-13 22:53:54 +07:00
951df4a7d1 explosive hammer model 2023-04-13 21:06:39 +06:00
08ca69fb0f
Merge remote-tracking branch 'origin/master' into master 2023-04-13 21:08:04 +07:00
8760fc3ec0
Explosive Hammer 2023-04-13 21:07:29 +07:00
f0076aca99
Fix EMP damage missing itemstack 2023-04-13 19:23:25 +07:00
ff4c24d5f6
Fix EMP damage not being actually dealt 2023-04-13 19:23:06 +07:00
607512cf1b Texture updates 2023-04-11 23:01:57 +06:00
50b19c3a31 Make shield use reinforced stuff too, also more edits 2023-04-11 04:27:11 +06:00
89847ac34a texture stuff 2023-04-11 04:19:29 +06:00
6a9df1d79b Liquid running gif 2023-04-11 04:06:53 +06:00
fc27199ce2
а где 2023-04-10 17:08:29 +03:00
3870428f5d
окно в европу 2023-04-10 16:58:51 +03:00
0bbe07f921
Fix non stackable items not getting moved to filtered slots first 2023-04-10 19:26:45 +07:00
9a1323ba46 AEUUGHH 2023-04-10 02:30:46 +06:00
8093d314d7 b 2023-04-10 02:28:56 +06:00
cf5d0455cf a 2023-04-10 01:22:23 +06:00
5e444300a1 Fluid tank is now transparent 2023-04-08 20:43:05 +06:00
d92dde8966
Use FluidUtil.interactWithFluidHandler 2023-04-08 01:40:14 +07:00
85ed4802f4
lol 2023-04-07 20:13:28 +07:00
13bfa7f2b2
Add datagen for fluid capsule and fluid tank 2023-04-07 20:11:34 +07:00
c3568a7fc1
Фиксим гигаприколы с IFluidHandler 2023-04-07 19:53:30 +07:00
56f3395c47 Oops 2023-04-07 18:50:14 +06:00
cc1b944eba Fluid tank and capsule 2023-04-07 18:48:14 +06:00
0eb9d99e3b Mesh and Reinforced Tritanium textures 2023-04-07 18:12:02 +06:00
509630ca35
More lenient "fill" checks 2023-04-06 15:16:39 +07:00
7ce73bdb52
Make fluid tanks drop item contents when broken 2023-04-06 15:13:32 +07:00
90f345a2d9
Fluid tanks
general improvements to SI prefix formatter
networking regarding fluid stacks
Own fluid handler implementations
2023-04-06 15:07:11 +07:00
82e410ad33
Use onItemUseFirst 2023-04-02 15:10:13 +07:00
516de507e4
Fluid capsules test 2023-04-02 14:48:28 +07:00