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3183e13103
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Burn fuel if buffer is less than 1 MtE
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2021-12-29 16:36:52 +07:00 |
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65179ca9e9
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Suppress unused warnings
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2021-12-29 16:34:02 +07:00 |
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87deafd512
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fix IMatteryEnergyStorage overloads being wrong
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2021-12-29 16:33:27 +07:00 |
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33d8556a27
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Add devenv dependencies
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2021-12-29 16:15:23 +07:00 |
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6c8a427783
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Fix shift clicking not working in chemical generator
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2021-12-29 14:27:04 +07:00 |
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328bca5982
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Update matter scanner interface
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2021-12-29 14:25:29 +07:00 |
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4d4caed30d
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Rename .java to .kt
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2021-12-29 14:25:28 +07:00 |
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a8811ae072
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More soft Fraction.fromByteArray
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2021-12-29 08:52:53 +07:00 |
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752a3aeaea
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Chemical generator model complete; Fixed pattern monitor displaying incorrectly when placed on the ceiling; Fixed z-fighting on some models with decorative frames by giving them 0.5 pixel width; Changed framed carbon fibre block texture to one without frame for the time being; Fixed that one UV mistake i made on drive viewer model; Fixed a typo i made in drive rack's model that caused it's particles to display incorrectly.
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2021-12-29 02:23:00 +06:00 |
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1ea2361777
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Open fraction classes, put burn time into progress gauge
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2021-12-29 00:10:47 +07:00 |
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1f026fd2e1
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Add zeroing argument to percentage
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2021-12-28 23:46:46 +07:00 |
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394f387993
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Fraction is now NaN capable
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2021-12-28 23:45:03 +07:00 |
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65aa3392ba
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Now gauges render properly
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2021-12-28 23:12:10 +07:00 |
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f6057a73a6
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Fix localToScreen
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2021-12-28 22:42:34 +07:00 |
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8384cb1306
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Add battery slot to generator for charging
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2021-12-28 22:37:22 +07:00 |
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2d51a5e2c5
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Fix battery bank not marking chunks dirty
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2021-12-28 22:34:50 +07:00 |
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eadf061f15
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New interface prototypes
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2021-12-28 22:18:47 +07:00 |
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4f1f6e590f
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Rename .java to .kt
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2021-12-28 22:18:45 +07:00 |
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ba87a286ad
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rename
|
2021-12-28 20:10:46 +07:00 |
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f6c80dcbd9
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Minimally (not) working widget redo
|
2021-12-28 19:50:37 +07:00 |
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fcd460ee38
|
Rename .java to .kt
|
2021-12-28 19:50:36 +07:00 |
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f044575984
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Bump gradle version
|
2021-12-27 00:04:12 +07:00 |
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0eaf13b1de
|
Chemical power generator, some kotlin extensions
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2021-12-26 23:00:59 +07:00 |
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f8f0ac27b4
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When compacting, if value is 0 then make divisor 1
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2021-12-23 23:43:15 +07:00 |
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45132af065
|
god damn it
|
2021-12-23 23:41:26 +07:00 |
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e58b5b725e
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Fix compact minus of fractions were actually adding
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2021-12-23 23:38:09 +07:00 |
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26808f0ce8
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Fix blockentity saving
|
2021-12-23 23:08:17 +07:00 |
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6d78029af2
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Kotlin, Unit tests, Fraction instead of BigDecimal
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2021-12-23 22:46:25 +07:00 |
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69defb2e62
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Remove unused constructor
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2021-12-23 11:49:51 +07:00 |
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f93d262738
|
Bump forge version to 1.18.1-39.0.7
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2021-12-22 21:16:36 +07:00 |
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915ae6d6d6
|
Update version dependency to 1.18.1
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2021-12-20 11:12:47 +07:00 |
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b1d33ce242
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Bump forge version to 1.18.1-39.0.5
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2021-12-20 11:08:22 +07:00 |
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70709aad5a
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update locale
|
2021-12-03 12:48:55 +07:00 |
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7a0fa05d14
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Bump forge version to build 12
|
2021-12-03 12:46:35 +07:00 |
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9e1650c70d
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Better sleep conversion process
|
2021-12-03 12:34:56 +07:00 |
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c9d3212a82
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Don't take pills if player is in creative
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2021-12-03 11:41:20 +07:00 |
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5eb9599a26
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Becoming android through sleeping
|
2021-12-03 11:40:42 +07:00 |
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f16ea4159d
|
Suppress unusued warning
|
2021-12-02 07:55:20 +07:00 |
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0fa73fb409
|
Make things compile on 1.18
|
2021-12-01 18:44:23 +07:00 |
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eb1187bc7a
|
Apply migration map
|
2021-12-01 07:54:18 +07:00 |
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b119a1e9ff
|
Specify target version as 1.18
|
2021-12-01 07:49:04 +07:00 |
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4997714e43
|
Spinning singularities
Fixes #3
|
2021-11-21 14:04:38 +07:00 |
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e47c370a96
|
Record history of energy passed in energy counter
|
2021-11-21 13:01:49 +07:00 |
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5f73a18d9f
|
:lex:
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2021-11-20 13:04:46 +07:00 |
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03d7edf0ec
|
Bump forge build to 109
|
2021-11-20 12:46:39 +07:00 |
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68a084182f
|
Merge branch 'master' of gitlab.com:DBotThePony/overdrive-that-matters into master
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2021-11-20 12:32:02 +07:00 |
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08ce52906a
|
-New drive rack model.
-New energy counter model.
-New item monitor model.
|
2021-10-18 15:44:37 +06:00 |
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8cf0df6f59
|
Even more recipes
|
2021-10-12 21:23:36 +07:00 |
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6f7ab85692
|
fix
|
2021-10-06 13:01:17 +06:00 |
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9563a54a8d
|
-Added black hole item TEXTURE because Gearshock thinks it would be cooler this way.
-Optimized block textures where it is possible
|
2021-10-06 12:33:32 +06:00 |
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