Commit Graph

3648 Commits

Author SHA1 Message Date
805e760c52
💀 2025-01-15 22:26:59 +07:00
eeea537715
Fix splitted segments getting attached to unrelated paths 2025-01-15 21:53:33 +07:00
bd4fe17e33
Increase cable visuals update frequency the more it oscillate during last 17 ticks 2025-01-15 21:52:30 +07:00
b4e37fbd1f
Cable segment merging 2025-01-15 21:27:13 +07:00
90dc125b1b
Fix cable wrong "transferred" calculation 2025-01-15 20:32:06 +07:00
6fb9f4474e
Use linked hash set for cable internals, which improves iteration performance 2025-01-15 13:08:49 +07:00
655a9c541e
If multiple paths exist to target, and they differ in throughput, now cables will combine their throughput 2025-01-15 11:44:52 +07:00
61eab5fb37
Multi path in cable system 2025-01-15 09:59:13 +07:00
436456dcc5
Fix cable path heuristics 2025-01-14 18:27:20 +07:00
07121d8b41
Fix crash in addLivelyNode 2025-01-14 18:19:44 +07:00
43afa73df7
Minimally functional segmented power network, with functional per-tick limited throughput 2025-01-14 16:55:36 +07:00
0673fbf352
Merge remote-tracking branch 'origin/1.21' into 1.21 2025-01-11 10:24:06 +07:00
c0b8488afd Railing 2025-01-10 19:42:10 +05:00
2067c9cceb h2 2025-01-10 18:59:55 +05:00
9c834e21e7 Merge remote-tracking branch 'origin/1.21' into 1.21 2025-01-10 18:33:43 +05:00
140eecf57d h 2025-01-10 18:33:29 +05:00
3f75e40e9c
Merge remote-tracking branch 'origin/1.21' into 1.21 2025-01-10 20:02:31 +07:00
5f6da754f9
I just need multiblock rendering
Have to add a little multiblock rendering
Are you okay? - Yeah, i just need to `add a little more multiblock rendering`
Rend-er-ing
Rend
and R in ING is RENDER-MAN
Hard Rendy the Bender Render Fender
2025-01-10 20:02:25 +07:00
d8744841d9
powered energy cables blockstate, БАГНУТАЯ ХУЙНЯ!!!!!!!!!!!! 2025-01-10 15:05:28 +03:00
057977f4a4 swap cable states since there aren't any atm 2025-01-10 16:08:47 +05:00
b2ee766194
генерация моделей мусора и полосок опасности вместе с блокстейтами 2025-01-09 20:47:59 +03:00
5dd4c027a9
если вы ещё не поняли что я ненормальный 2025-01-09 20:11:54 +03:00
e7ae4977d3
да и остальное тритановое тоже 2025-01-09 19:57:30 +03:00
12d63e962f
двери с люками тоже. и некрашенные блоки с полоской 2025-01-09 19:49:28 +03:00
cc8a149c25
генерация colomposed текстур и автотрек текстур для датагена 2025-01-09 19:34:32 +03:00
13d76df9fa
генерируем перекрашенные текстуры в рантайме
AMD User — Сегодня, в 15:29
no wae
imagemagick in my meinkraft coed!!1?/
2025-01-09 15:50:50 +03:00
b7f1f34b9c Ok party pooper 2025-01-07 19:28:13 +05:00
05907276e1
Fix blackhole generator guide not drawing when main block if off-screen 2025-01-07 19:26:29 +07:00
7403edf157
Bump holo sign survival limits 2025-01-07 18:29:58 +07:00
9621356682
Captain Redstone Keyes 2025-01-07 18:17:03 +07:00
6f67912041
Fix spontaneous crashes in android station screen 2025-01-07 16:22:31 +07:00
ffa0e3d6d5
Add briefcase grill to condensed creative compat 2025-01-07 15:46:28 +07:00
cf021a5260 Merge remote-tracking branch 'origin/1.21' into 1.21 2025-01-07 02:26:32 +05:00
dc523973b0 forgot 2025-01-07 01:44:01 +05:00
d69eef7464 New power cables, the texture contains both unpowered and powered states, and I have no idea how to handle this, also the UVs on them are still wrong, the second half of the cable texture is not used at all. 2025-01-07 01:40:30 +05:00
db01f126f4 texture updates 2025-01-07 01:38:38 +05:00
78a1fecf92 Please replace danger stripe with these 50/50% 2 variant textures, I have no idea where the blockstates are to make it 2025-01-07 01:37:30 +05:00
b52b49a468
Allow computer terminal tick timer to be changed 2025-01-07 00:42:05 +07:00
0298968042
Mark alignButtons as private 2025-01-07 00:05:13 +07:00
65cbaf95b1
Button for manual stored experience drain from machine 2025-01-06 16:45:03 +07:00
c5edd9ff59
Briefcase grill config 2025-01-06 12:53:16 +07:00
dfeb638b7c
Experience storage for briefcase grill 2025-01-06 12:46:22 +07:00
7c35c284cd
Briefcase grill 2025-01-05 23:50:43 +07:00
a09795ad74
Improve sizeToContents() 2025-01-05 16:35:21 +07:00
057c97fae9
Give enough heap during test because neoforge now finally launches game before launching unit tests
THIS also means, we can FINALLY unit-test pieces which rely on game being initialized
2024-12-25 07:55:51 +07:00
2dd93da8bd
бары энергии и материи в тултипах предметов
AMD User — Сегодня, в 17:27
Ты успел быстрее меня это сделать
2024-12-12 17:55:09 +03:00
ab83fc9d45
развернул. но всё равно всрато 2024-12-12 17:45:16 +03:00
9689153910
вовращаем меканизм + бамп версии неофбабрика + рецепты покраски для красителя из меканизма #203 2024-12-12 07:58:55 +03:00
3cbc7b417f
hide layers in f1 2024-12-12 06:44:40 +03:00
7a5ce91995
switch hud elements to gui layers 2024-12-10 07:07:24 +03:00