Commit Graph

2232 Commits

Author SHA1 Message Date
40da26033d
Essence storage, servo, capsules 2023-03-13 18:10:02 +07:00
5748908ac2
tick faaaster bana-na 2023-03-13 12:34:26 +07:00
2243b65cec
sigh 2023-03-13 10:40:38 +07:00
0b64ffafaa
Add MtU and complexity sorting buttons 2023-03-13 10:28:31 +07:00
5626ca22d8
Fix previous commit losing sign in fractional numbers 2023-03-13 10:05:20 +07:00
de67209d24
Do not store minus zero in Decimal 2023-03-13 09:47:37 +07:00
1ed2eb2134
Much more lenient Decimal, solving much more problems than it can potentially create 2023-03-13 09:43:18 +07:00
419097ce88
A bit smarter battery bank energy distribution 2023-03-13 09:28:41 +07:00
4437634234
revert wrong file removal 2023-03-13 09:24:55 +07:00
93440f44cc Some changes to metal beam textures 2023-03-13 04:15:41 +06:00
8249c9a9cd Junk metal and Metal mesh blocks 2023-03-13 04:15:25 +06:00
bec79a1ea5
android health bar + 1px wider energy bar 2023-03-12 20:16:18 +03:00
ab0943d4c4
Micro optimization 2023-03-12 22:17:34 +07:00
938df857cb
Fix wrong translation key 2023-03-12 20:48:30 +07:00
f88163d1e5
Battery bank now have configurable item and energy sides 2023-03-12 17:57:39 +07:00
aeeabe90ee
Tritanium plates as shield ingredient 2023-03-12 14:42:05 +07:00
b80fa51fbc
shrink zero-matter dust stack on split (even if it will never go truly empty) 2023-03-11 13:16:46 +03:00
45084e8fe0
DBotThePony — Сегодня, в 12:31
что

(closes #237)
2023-03-11 12:55:55 +03:00
e2e256cf97
need to sleep 2023-03-11 14:57:19 +07:00
1b8e1d147f
Manually write android_immune_effects.json
to add effects from other mods easily
2023-03-11 14:38:54 +07:00
63f1f489a4
typo 2023-03-11 14:24:49 +07:00
2ec47c5d59
Don't use parallelStream
because https://github.com/MinecraftForge/EventBus/issues/44
2023-03-11 13:29:53 +07:00
d811a671c5
Fix block energy storage "deserializing" stuff even if it is missing 2023-03-11 12:05:30 +07:00
92c9339dbb
Потому-что свет должен знать, к какой лампе он принадлежит 2023-03-11 08:35:46 +07:00
9025036a6f
почему у прозрачного блока есть СТОРОНЫ БЛЯТЬ 2023-03-10 23:44:34 +03:00
288b2522c7
fix sword and android station emissive 2023-03-10 22:24:28 +03:00
0ea4669d49
pretty lomp. 2023-03-11 01:15:22 +07:00
e8d76a4a8e
жёстко какнул тегами + руды в креатив табе 2023-03-10 21:12:01 +03:00
ede087f4a0
lol 2023-03-10 23:25:26 +07:00
059d8e3065
Milk bucket matter values 2023-03-10 22:57:49 +07:00
8ce67a7fae
Make special recipe finder for crafting table recipes, make use of residue logic 2023-03-10 22:48:34 +07:00
574035774f
node shapegen.js cobblestone_generator 2023-03-10 02:36:08 +03:00
b74f465293 Merge remote-tracking branch 'origin/master' 2023-03-10 00:33:59 +06:00
7e914f010e Make shields normal 2023-03-10 00:32:47 +06:00
e09eb0a7a7
Merge remote-tracking branch 'origin/master' into master 2023-03-09 21:02:48 +07:00
4dfb4c5234
Lenient matter value calculation 2023-03-09 21:02:32 +07:00
194aca51ea
Add matter value and complexity sorters 2023-03-09 16:51:30 +07:00
4810894d72
fix no_exosuit to no_exopack 2023-03-09 15:32:13 +07:00
3c66f2a9d8
Add missing prismarine shard matter value 2023-03-09 15:28:34 +07:00
cd95825460
почему-то не работает 2023-03-09 08:44:18 +03:00
f403ce9051
Remove query panel when pressing escape 2023-03-08 19:59:58 +07:00
33aadb2487
Fix window flashing being eternal 2023-03-08 17:11:31 +07:00
b37df1c347
Opening pattern or task frames now block inputs to main panel 2023-03-08 17:05:40 +07:00
c4b36d497f
Polishing fixes to TextInputPanel 2023-03-08 16:59:27 +07:00
fc0bc69488
more focus fixes 2023-03-08 15:08:10 +07:00
dd74643c67
Quick search in pattern grid 2023-03-08 09:34:06 +07:00
1315636948
how 2023-03-07 22:50:38 +07:00
a666c8ec2f
put tritanium before diamond 2023-03-07 22:48:30 +07:00
4039143974
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.
If your tier is equivalent to another tier, then Tier#getTag should return an empty tag reference defined by BlockTags#create and have the equivalent tier be placed in the after list when registering. If the tier is a vanilla tier, you should also specify the next tier above in the before list.

gigaherz — 22.06.2022 13:53
we decided that we wouldn't support equivalent grades , due to API complexity, instead we recommend having one explicitly "just above the other but with an empty tag"
2023-03-07 22:34:30 +07:00
27c7ef7b50
Use TextInputPanel 2023-03-07 21:04:33 +07:00