7d5b63f38e
Redstone control button, sanitize EnumRectangleButtonPanel, EnumInputWithFeedback
2023-01-30 23:19:58 +07:00
862eba0234
Get button classes in line
2023-01-30 21:35:11 +07:00
52a2e845fa
Get rid of blockstate explosion caused by battery banks
...
except now they have unbaked models
2023-01-30 18:38:25 +07:00
81c773b228
More efficient getShapeForEachState
2023-01-30 16:25:15 +07:00
ba90c60cd2
Use getShapeForEachState
2023-01-30 16:05:26 +07:00
643ca83851
BlockShape.rotateFromNorth and rotateFromSouth
2023-01-30 15:52:59 +07:00
25630a7924
Actual block rotation enum impl, with left/right and front/back
2023-01-30 15:36:25 +07:00
192144cc27
Implement some logic for three rotation freedom of blocks, make holo sign have three rotation freedoms
2023-01-30 14:08:01 +07:00
e2791add3b
Add BlockRotationFreedom and BlockRotation without changing any logic
2023-01-30 11:10:14 +07:00
a99dab51b4
fix enums
2023-01-29 23:19:40 +07:00
45ec6d1428
Add null check in EnumValueCodec
2023-01-29 23:02:37 +07:00
c6cdc6c3a2
Stop eating exceptions
2023-01-29 23:02:15 +07:00
e6018bd9d7
Always call a callback when one of fields change
2023-01-29 22:38:55 +07:00
4c7f68e66d
Specify redstone control field names if using secondary constructor
2023-01-29 22:35:29 +07:00
b2998ccaa5
EnumValueCodec writeByIndices
2023-01-29 22:33:16 +07:00
44c0422387
Allow to specify field name prefix in SynchronizedRedstoneControl
2023-01-29 22:26:34 +07:00
b817e9f290
Allow to pass nulls as field name to use private next field name
2023-01-29 22:24:30 +07:00
4b9fc97b7c
Mark field creation methods as jvm overloads
2023-01-29 22:19:51 +07:00
f742d6d819
Declare redstone control as abstract class, not interface
...
to further enforce composition usage of this class
2023-01-29 21:54:59 +07:00
1bedd960da
⚙ SHOCKY — Сегодня, в 21:49
...
СЫР?
а и
текст синим останется
или будет жёлтым
2023-01-29 21:51:24 +07:00
ff6de094c0
IRedstoneControl, redstone control for holo signs
2023-01-29 21:50:14 +07:00
1d8c636de4
Holo sign crafting recipe
2023-01-29 21:14:05 +07:00
fb1117907a
Matter panel now requires tritanium plates
2023-01-29 21:07:18 +07:00
ac2deefcae
Holo screen locale, api docs
2023-01-29 21:01:12 +07:00
46f0b1bf59
Fix scroll bar constants
2023-01-29 20:31:35 +07:00
074090f404
fix checkbox texture
2023-01-29 20:26:51 +07:00
ece5b2a936
Better check box label
2023-01-29 20:23:37 +07:00
19d8eca2e5
Holo sign lock, more streamlined player input API
2023-01-29 20:02:40 +07:00
e505bce76d
Give player input classes better names
2023-01-29 14:23:17 +07:00
d49ec98d71
Implement ReadWriteProperty in GetterSetter
2023-01-29 00:12:32 +07:00
4c78e4e6c6
Trick JVM into not validating hierarchy tree
2023-01-29 00:02:41 +07:00
fdad25cb17
AbstractNetworkedInput.with accepts GetterSetter
2023-01-28 23:57:08 +07:00
6c4d8d492b
Make IMutableField implement GetterSetter
2023-01-28 23:48:01 +07:00
cb433871be
Holo sign shape
2023-01-28 18:48:53 +07:00
903cb30c8e
Exiark - Let There Be Light (feat. Chi-Chi)
2023-01-28 18:29:07 +07:00
ad2ab7e10a
Add battery models which are no longer datagened
2023-01-28 18:24:05 +07:00
fd9b74cebe
Get rid of matterymodelbuilder (because it is useless)
2023-01-28 18:18:46 +07:00
845550e7a2
Merge remote-tracking branch 'origin/master' into master
2023-01-28 17:50:52 +07:00
8de86dd087
Limit text input in holo sign
2023-01-28 17:50:18 +07:00
64a54add95
Line and row scrolling
2023-01-28 17:26:04 +07:00
fd84c40c1e
Rename cursorCharacter to cursorRow
2023-01-27 20:16:40 +07:00
864d8b8df2
Return proper "input handled" booleans when possible
2023-01-27 12:29:57 +07:00
c47082e3f3
Clear selection only when clicked while already focused
2023-01-27 12:12:44 +07:00
b7887b4946
Unfocus text input panel when clicking outside its bounds
2023-01-27 11:51:03 +07:00
87b86b5d9f
Declare setter of autoKillFocus as public
2023-01-27 11:50:45 +07:00
74ade46807
More proper mouse grab killing in killfocus
2023-01-27 11:48:22 +07:00
6ea1edd358
Kill mouse grab when killing focus
2023-01-27 11:46:15 +07:00
cbd40d03ee
Allow to move selection cursor while mouse is outside of panel bounds
2023-01-27 11:45:52 +07:00
f76fe4add6
acceptsCharacter, support text padding in text input
2023-01-27 11:39:02 +07:00
03927bfc72
Directly declare generic type
2023-01-27 11:03:32 +07:00
2a8d08c357
holo-sign model is in but for some reason lights rendering is odd
2023-01-27 05:15:15 +06:00
a14c069c50
Fix imports
2023-01-26 22:14:56 +07:00
806a45f6bb
Rename buttons -> button
2023-01-26 22:02:37 +07:00
bf756191a5
Move panels to subpackages
2023-01-26 22:01:30 +07:00
68736860d9
Move screens to subpackages
2023-01-26 21:57:22 +07:00
ff21380939
Move menus to subpackages
2023-01-26 21:54:58 +07:00
14b2d673d1
docs
2023-01-26 21:51:47 +07:00
bbe4e0ccad
Get rid of client/server fields in networked inputs
...
because they don't make sense anyway
2023-01-26 21:50:50 +07:00
feb1f8d9d6
Rename field -> access in FieldSetter
2023-01-26 21:47:44 +07:00
b1c978a3b0
Fix editing holo sign does not mark chunk dirty
2023-01-26 21:47:29 +07:00
117e59e028
NetworkedStringInput
2023-01-26 21:46:02 +07:00
1842074d9e
AbstractNetworkedInput
2023-01-26 21:16:11 +07:00
0ea4d25755
Technically NetworkedBooleanInput is no longer widget
2023-01-26 21:11:52 +07:00
34d14ec9c6
Migrate player menu inputs to PlayerInput
2023-01-26 21:08:53 +07:00
fc1623b478
a
2023-01-26 20:14:14 +07:00
22ec96345b
Set more meaningful default dimensions
2023-01-26 20:07:39 +07:00
f279bcd3d6
Holo sign block is now barely functional
2023-01-26 20:05:14 +07:00
c7e086e9ae
Home and End hotkeys
2023-01-26 19:01:25 +07:00
60acb8a2dd
ctrl c ctrl v Works ™️
...
selection doesn't Works™️
2023-01-26 18:55:21 +07:00
9c762d50fa
try to fix some selection bugs
2023-01-26 17:21:53 +07:00
518b7e67fe
Selecting text with mouse
2023-01-26 16:06:20 +07:00
b6d5cc4024
Moving text cursor using mice
2023-01-26 15:21:34 +07:00
962ac1d6b7
Merge remote-tracking branch 'origin/master' into master
2023-01-26 00:22:09 +07:00
16e371ec01
selection wiping
2023-01-26 00:17:15 +07:00
dac83d7e63
Selecting text while going up and down the lines
2023-01-25 23:25:44 +07:00
7299238fc9
Tabs don't render properly loal
2023-01-25 21:03:49 +07:00
b62ac72bc5
Text input selection test
2023-01-25 21:03:22 +07:00
472cb057a5
Text input panel test
2023-01-25 14:21:44 +07:00
8ba2ef8b95
matter-bottled
2023-01-24 12:43:05 +06:00
7dffa61bae
rotateWithBlockFacing
2023-01-24 12:09:37 +07:00
48bda405cd
Holo sign test
2023-01-23 23:37:03 +07:00
f9b5a673e2
More block packages sorting
2023-01-23 22:27:03 +07:00
ab135ace62
Move laboratory lamp to decorative package
2023-01-23 22:20:04 +07:00
95189b7eaf
Opening a cargo crate now updates its physical model
2023-01-23 22:18:48 +07:00
47f95975e5
Actually make tritanium armor require full set to stop freezing instead
2023-01-23 22:09:33 +07:00
740ae89ab2
Add tritanium armor to freeze immune tag
2023-01-23 22:02:03 +07:00
b2bababac2
Make tritanium armor require leather armor
2023-01-23 21:17:15 +07:00
b82a027108
even lesser chance for android pills in dungeons
...
Fixes #160
2023-01-23 20:53:09 +07:00
b7a7a5e5d8
Android Research locale
2023-01-23 18:41:16 +07:00
7dd709938f
More advancement russian locale, english locale adjustments
2023-01-23 17:52:06 +07:00
1d0ab8170a
Fix П not being capital
2023-01-23 15:00:28 +07:00
01caf1d85b
Fix tritanium pressure plates being missing from creative menu
2023-01-23 14:59:35 +07:00
610e10c9ad
Russian locale for main advancements
2023-01-23 14:44:24 +07:00
ae02fbd25d
Initial Russian locale
2023-01-21 15:30:36 +07:00
ab9bb9c15f
oops
2023-01-19 11:55:45 +07:00
26fe34d400
final override fun iterator()
2023-01-17 12:43:39 +07:00
e5d94792ae
Fix creative tabs have no names
2023-01-15 22:44:32 +07:00
2889d70648
Move to formatting.kt
2023-01-15 20:10:26 +07:00
45f22762c6
Update battery bank physics model
...
Fixes #224
2023-01-15 20:01:55 +07:00
f89af0aefb
Add ship engine recipe, lang string and tag
2023-01-14 23:03:54 +07:00
51c35d6142
Fix engine model not being parented to cube_all
2023-01-14 22:51:17 +07:00
8abf97f7f8
Actually add ship engine block
2023-01-14 22:42:08 +07:00
7b22bd72c1
unoptimized
2023-01-14 22:38:56 +07:00
005ca65617
Rename internal names of creative tabs
2023-01-14 22:14:37 +07:00
f54322a94b
otm_player -> player
2023-01-14 22:14:15 +07:00
d5186edb23
Merge remote-tracking branch 'origin/master' into master
2023-01-14 22:06:54 +07:00
95a9aa72aa
Move everything to BESubscribeList (and eliminate old, bugged code)
2023-01-14 22:06:45 +07:00
3c73f809dc
Misc updates to BESubscribeList
2023-01-14 20:05:41 +07:00
bd2132c06a
BESubscribeList
...
Fxies #227
2023-01-14 19:19:21 +07:00
03755ccaa4
engine model
2023-01-14 17:18:38 +06:00
ea6a237de8
Move tick, timer and writeonce to util
2023-01-14 17:34:48 +07:00
aa07bdea3b
Engine block
2023-01-14 17:30:28 +07:00
c4692bdec4
Sort core package
2023-01-14 15:02:56 +07:00
35921a3a4b
Use canreceive/extract
2023-01-14 14:32:39 +07:00
87276e22ed
oops
2023-01-14 14:29:33 +07:00
1365ac445a
Small correction to checked energy extensions
2023-01-14 14:24:48 +07:00
b9cb5db9ac
Redo mattery energy storage
2023-01-14 14:22:15 +07:00
9073ae1b08
Remove inner/outer variants from IMatteryEnergyStorage
2023-01-14 13:02:29 +07:00
75211f068c
Rename IMatterHandler to IMatterStorage
2023-01-14 11:59:41 +07:00
e4dc6f60e7
Get rid of receive/extract matter separation
2023-01-14 11:57:32 +07:00
f68ce78bf9
Documentation and some refactoring related to matter capability
2023-01-14 11:41:18 +07:00
16ea829514
Better package structure in capabilities
2023-01-14 10:54:57 +07:00
5c5c68742b
Add docs to MatteryPlayerCapability
2023-01-14 10:50:36 +07:00
fd7619b144
Remove EmptyMutableIterator
2023-01-14 10:14:51 +07:00
0b316fe0fc
toImpreciseFraction -> toDecimal
2023-01-14 10:12:15 +07:00
ce437d4e14
Remove Fraction class
2023-01-14 10:05:42 +07:00
5149b7432d
update render stuff
2023-01-13 23:55:50 +07:00
0c01a7cdaf
Update signature of renderLevel in coremod
2023-01-13 23:37:28 +07:00
37e0f152a7
Suppress warnings from mixin
2023-01-13 23:37:16 +07:00
fe91b184a6
Proper ore json datagen
2023-01-13 22:33:57 +07:00
4c419aaf35
Update tritanium ore biome modifier
2023-01-13 22:08:42 +07:00
5d0b2c9f7e
Ore worldgen json datagen
...
Used to place a configuredfeature, tele jigsaw, template or st'ructure at a given location.
☎️ 🧩 😤 🛣️ 😵 💭 ✨ 🏗️ ⚙️ 🧩 🌎 ⏳ 🧮 🇯 🌞
☎️ 🧩 😤 🛣️ 😵 💭 ✨ 🏗️ ⚙️ 🧩 🌎 ⏳ 🧮 🇯 🌞
☎️ 🧩 😤 🛣️ 😵 💭 ✨ 🏗️ ⚙️ 🧩 🌎 ⏳ 🧮 🇯 🌞
☎️ 🧩 😤 🛣️ 😵 💭 ✨ 🏗️ ⚙️ 🧩 🌎 ⏳ 🧮 🇯 🌞
When the dev team was programming telepathicgrunt, they realized that there was a potential to create something similar inside the tele, causing recursion until the jigsaw crashed. To fix this, they capped the injigsaw grunt available at 2^512 pathics, forcing anything telepathic to be less complex than telepathicgrunt and preventing crashes.
Let’s dissect tele jigsaw grunt pathic telepathic st’ructure worldgenjson. Starting from the beginning, tele implies that the whole has remote control capabilities, such as telepathy or telekinesis. Next, jigsaw implies multiple pieces that can be slotted together and rearranged. A grunt is simply a particular sound generated by an animal, implying that it is capable of creating noise. Pathic, similar to pathos, implies that it can affect emotions in some way. Following this, we have the even more direct telepathic, implying it is capable of reading thoughts and emotions. St’ructure is more difficult because the part after the apostrophe must be abbreviated, meaning it is likely two words, “stereospecific technostructure”. This implies it is a synthetic construct with a specific arrangement, meaning it could be a program. With this context in mind, processorjigsaw makes sense: it’s capable of rearranging its components and editing its code. Finally, worldgenjson could mean that it has some ability to manipulate reality through JSON.
With all this in mind, I present my theory. tele jigsaw grunt pathic telepathic st’ructure processorjigsaw worldgenjson is a sapient, self-editing AI with telepathic and ontokinetic abilities. Due to its synthetic nature, it is interested in studying the behavior of humans, and using its abilities, created and spread an inside joke within the MCDrama server, giving it its own name in an act of vanity.
2023-01-13 21:54:52 +07:00
3d9bc21a6f
Don't add second itemstack if matter/energy value didn't change
2023-01-13 19:42:39 +07:00
46509a59fb
Fix matter data provider writing to wrong folder
2023-01-13 19:28:11 +07:00
8a68bc9bd8
Make it run
2023-01-13 19:20:14 +07:00
299ca05029
Update datagen code to latest forge changes
2023-01-13 19:13:03 +07:00
90dd782bcf
Reference forge registries directly, when possible
2023-01-13 18:56:17 +07:00
3c0f74bc03
Update datagen to match Mojang's inner schizo
2023-01-13 18:47:16 +07:00
a8a01702ca
re-re-re-redo datagen providers
2023-01-13 17:52:32 +07:00
afcbaf75ae
что вы курили mojang
...
Revert "One more data provider"
This reverts commit be2dcc6bae
.
Revert "Update datagen class"
This reverts commit ee53b85aff
.
2023-01-13 17:39:47 +07:00
b7a551cef4
Make it compile
2023-01-13 17:31:10 +07:00
27c0f2274f
remove widget atlas from coremod injection
2023-01-13 17:29:22 +07:00
d403726d54
Update leaveBedButton SRG name
2023-01-13 16:44:21 +07:00
027b4bcc3d
GridInSprite
2023-01-13 16:43:58 +07:00
6305886775
More renames of element to sprite
2023-01-13 16:38:49 +07:00
ada06bda05
Rename skingrid to atlas/sprite grids
2023-01-13 16:36:52 +07:00
5693ca266e
Mattery atlas, update all atlas assets
2023-01-13 16:35:33 +07:00
68b68c4219
Rename Skin Element to Mattery Sprite
2023-01-13 15:30:39 +07:00
c439665871
Update battery and matter implementations to reflect vars
2023-01-07 16:50:20 +07:00
adad99a6bf
Declare batteryLevel and matterLevel as vars instead of vals
2023-01-07 16:15:37 +07:00