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4c282d51a8
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2d1d9d28f3
@ -133,6 +133,13 @@ fun addChestLootTables(loot: LootTables) {
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setCount(minimal = 2, maximal = 4)
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setWeight(2)
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}
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setRolls(3)
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}
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//gear
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lootPool{
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item(Items.IRON_SWORD) {
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}
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}
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//food
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lootPool {
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@ -152,45 +159,43 @@ fun addChestLootTables(loot: LootTables) {
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setWeight(1)
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}
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}
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//pills
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lootPool {
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item(MItems.PILL_ANDROID) { chanceCondition(0.1)
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setWeight(1)
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}
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item(MItems.PILL_HEAL) { chanceCondition(0.5)
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setWeight(2)
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setCount(2, 5)
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}
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}
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//otm
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lootPool {
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item(MItems.MATTER_DUST) { chanceCondition(0.1)
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setWeight(4)
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apply(MatterDustItem.Randomizer(UniformDecimal(Decimal(100), Decimal(2_500))))
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}
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item(MItems.PROCEDURAL_BATTERY) {
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chanceCondition(0.05)
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setWeight(1)
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apply(
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ProceduralBatteryItem.Randomizer(
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maxBatteryLevel = UniformDecimal(Decimal(10_000_000), Decimal(50_000_000)),
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batteryLevel = UniformDecimal(Decimal(0), Decimal(25_000_000)),
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maxInput = UniformDecimal(Decimal(1_000), Decimal(5_000)),
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)
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)
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}
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item(MItems.ExopackUpgrades.INVENTORY_UPGRADE_PROCEDURAL) {
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chanceCondition(0.2)
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setWeight(2)
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apply(ProceduralExopackSlotUpgradeItem.Randomizer(UniformInt.of(1, 9), UniformInt.of(0, 3)))
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}
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lootPool {
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item(MItems.PILL_ANDROID) { chanceCondition(0.1)
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setWeight(1)
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}
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item(MItems.PILL_HEAL) { chanceCondition(0.5)
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setWeight(2)
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setCount(2, 5)
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}
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}
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}
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lootPool { item(MItems.PROCEDURAL_BATTERY) { chanceCondition(0.05)
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setWeight(1)
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apply(
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ProceduralBatteryItem.Randomizer(
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maxBatteryLevel = UniformDecimal(Decimal(10_000_000), Decimal(50_000_000)),
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batteryLevel = UniformDecimal(Decimal(0), Decimal(25_000_000)),
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maxInput = UniformDecimal(Decimal(1_000), Decimal(5_000)),
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))
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} }
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lootPool { item(MItems.ExopackUpgrades.INVENTORY_UPGRADE_PROCEDURAL) { chanceCondition(0.2)
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setWeight(2)
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apply(ProceduralExopackSlotUpgradeItem.Randomizer(UniformInt.of(1, 9), UniformInt.of(0, 3)))
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} }
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}
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loot.builder(LootContextParamSets.CHEST, modLootTable("laboratory/reward_ominous")) {
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//unique
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lootPool { item(MItems.FALLING_SUN) {
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chanceCondition(0.075)
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chanceCondition(0.1)
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setWeight(1)
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} }
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@ -202,11 +207,11 @@ fun addChestLootTables(loot: LootTables) {
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}
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item(Items.EMERALD) {
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setCount(minimal = 3, maximal = 6)
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setWeight(7)
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setWeight(3)
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}
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item(MItems.WITHERED_STEEL) {
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setCount(minimal = 2, maximal = 4)
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setWeight(8)
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setWeight(2)
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}
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}
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//materials
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@ -1,7 +1,7 @@
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{
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"type": "minecraft:jigsaw",
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"biomes": "#overdrive_that_matters:laboratory",
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"max_distance_from_center": 80,
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"max_distance_from_center": 60,
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"liquid_settings": "ignore_waterlogging",
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"size": 20,
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"start_height": {
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@ -3,7 +3,7 @@
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"type": "minecraft:random_spread",
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"salt": 20803232,
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"separation": 8,
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"spacing": 30
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"spacing": 12
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},
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"structures": [
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{
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@ -45,15 +45,6 @@
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"projection": "rigid"
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},
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"weight": 1
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},
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{
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"element": {
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"element_type": "minecraft:single_pool_element",
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"location": "overdrive_that_matters:laboratory/fluff/bench",
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"processors": "minecraft:empty",
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"projection": "rigid"
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},
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"weight": 1
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}
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],
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"fallback": "minecraft:empty"
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@ -8,7 +8,7 @@
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"processors": "minecraft:empty",
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"projection": "rigid"
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},
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"weight": 3
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"weight": 1
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},
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{
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"element": {
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@ -17,7 +17,7 @@
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"processors": "minecraft:empty",
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"projection": "rigid"
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},
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"weight": 3
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"weight": 1
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},
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{
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"element": {
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@ -27,15 +27,6 @@
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"projection": "rigid"
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},
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"weight": 1
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},
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{
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"element": {
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"element_type": "minecraft:single_pool_element",
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"location": "overdrive_that_matters:laboratory/halls/decor/pillager_fort",
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"processors": "minecraft:empty",
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"projection": "rigid"
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},
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"weight": 2
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}
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],
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"fallback": "minecraft:empty"
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@ -26,7 +26,7 @@
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"processors": "overdrive_that_matters:laboratory_weathering",
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"projection": "rigid"
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},
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"weight": 2
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"weight": 1
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},
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{
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"element": {
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@ -36,15 +36,6 @@
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"projection": "rigid"
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},
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"weight": 1
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},
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{
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"element": {
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"element_type": "minecraft:single_pool_element",
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"location": "overdrive_that_matters:laboratory/intersections/car_portal",
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"processors": "overdrive_that_matters:laboratory_weathering",
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"projection": "rigid"
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},
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"weight": 1
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}
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],
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"fallback": "overdrive_that_matters:laboratory/fallback_pool"
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